// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_RHI_RHIRENDERTARGET_H #define QT3DRENDER_RENDER_RHI_RHIRENDERTARGET_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { struct RHIRenderTarget { // Note: only used when rendering to a FBO // as we don't want to remove the default framebuffer's rendertarget // TODO: at some point separate render target and graphics pipeline as the former can be reused QRhiRenderTarget *renderTarget{ nullptr }; QRhiRenderPassDescriptor *renderPassDescriptor{ nullptr }; QRhiRenderBuffer *depthStencilBuffer{ nullptr }; enum class BackBuffer { None, Left, Right, }; BackBuffer backBuffer{ BackBuffer::None }; ~RHIRenderTarget(); void cleanup(); }; } // namespace Rhi } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_RENDERER_H