/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RHI_SHADERVARIABLES_P_H #define QT3DRENDER_RENDER_RHI_SHADERVARIABLES_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Rhi { struct ShaderAttribute { QString m_name; int m_nameId{-1}; QShaderDescription::VariableType m_type{}; int m_size{}; int m_location{-1}; }; QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderAttribute, Q_MOVABLE_TYPE) struct ShaderUniform { QString m_name; int m_nameId{-1}; QShaderDescription::VariableType m_type{QShaderDescription::Unknown}; int m_size{0}; int m_offset{-1}; // -1 default, >= 0 if uniform defined in uniform block int m_location{-1}; // -1 if uniform defined in a uniform block int m_blockIndex{-1}; // -1 is the default, >= 0 if uniform defined in uniform block int m_arrayStride{-1}; // -1 is the default, >= 0 if uniform defined in uniform block and if it's an array int m_matrixStride{-1}; // -1 is the default, >= 0 uniform defined in uniform block and is a matrix uint m_rawByteSize{0}; // contains byte size (size / type / strides) // size, offset and strides are in bytes }; QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderUniform, Q_MOVABLE_TYPE) struct ShaderUniformBlock { QString m_name; int m_nameId{-1}; int m_index{-1}; int m_binding{-1}; int m_activeUniformsCount{0}; int m_size{0}; }; QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderUniformBlock, Q_MOVABLE_TYPE) struct ShaderStorageBlock { QString m_name; int m_nameId{-1}; int m_index{-1}; int m_binding{-1}; int m_size{0}; int m_activeVariablesCount{0}; }; QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderStorageBlock, Q_MOVABLE_TYPE) } // namespace Rhi } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RHI_SHADERVARIABLES_P_H