/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "texture_p.h" #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { namespace Rhi { namespace { bool issRGBFormat(QAbstractTexture::TextureFormat format) noexcept { switch (format) { case QAbstractTexture::SRGB8: case QAbstractTexture::SRGB8_ETC2: case QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2: return true; default: return false; } } QRhiTexture::Format rhiFormatFromTextureFormat(QAbstractTexture::TextureFormat format) noexcept { switch (format) { case QAbstractTexture::RGBA8_UNorm: case QAbstractTexture::SRGB8: return QRhiTexture::RGBA8; case QAbstractTexture::R8_UNorm: return QRhiTexture::R8; case QAbstractTexture::R16_UNorm: return QRhiTexture::R16; case QAbstractTexture::RGBA16F: return QRhiTexture::RGBA16F; case QAbstractTexture::RGBA32F: return QRhiTexture::RGBA32F; case QAbstractTexture::R16F: return QRhiTexture::R16F; case QAbstractTexture::R32F: return QRhiTexture::R32F; case QAbstractTexture::D16: return QRhiTexture::D16; case QAbstractTexture::D32F: return QRhiTexture::D32F; case QAbstractTexture::RGB_DXT1: case QAbstractTexture::RGBA_DXT1: return QRhiTexture::BC1; case QAbstractTexture::RGBA_DXT3: return QRhiTexture::BC2; case QAbstractTexture::RGBA_DXT5: return QRhiTexture::BC3; case QAbstractTexture::RGB8_ETC2: case QAbstractTexture::SRGB8_ETC2: return QRhiTexture::ETC2_RGB8; case QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2: case QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2: return QRhiTexture::ETC2_RGB8A1; case QAbstractTexture::RGBA8_ETC2_EAC: return QRhiTexture::ETC2_RGBA8; default: Q_UNREACHABLE(); return QRhiTexture::UnknownFormat; } } QRhiSampler::Filter rhiFilterFromTextureFilter(QAbstractTexture::Filter filter) noexcept { switch (filter) { case QAbstractTexture::Nearest: case QAbstractTexture::NearestMipMapNearest: case QAbstractTexture::NearestMipMapLinear: return QRhiSampler::Nearest; case QAbstractTexture::Linear: case QAbstractTexture::LinearMipMapNearest: case QAbstractTexture::LinearMipMapLinear: return QRhiSampler::Linear; default: Q_UNREACHABLE(); return QRhiSampler::Nearest; } } QRhiSampler::Filter rhiMipMapFilterFromTextureFilter(QAbstractTexture::Filter filter) noexcept { switch (filter) { case QAbstractTexture::NearestMipMapNearest: case QAbstractTexture::LinearMipMapNearest: return QRhiSampler::Nearest; case QAbstractTexture::Linear: case QAbstractTexture::NearestMipMapLinear: case QAbstractTexture::LinearMipMapLinear: return QRhiSampler::Linear; default: Q_UNREACHABLE(); return QRhiSampler::None; } } std::tuple rhiWrapModeFromTextureWrapMode(QTextureWrapMode::WrapMode x, QTextureWrapMode::WrapMode y, QTextureWrapMode::WrapMode z) noexcept { auto toRhiAddress = [](QTextureWrapMode::WrapMode mode) noexcept { switch (mode) { case Qt3DRender::QTextureWrapMode::Repeat: return QRhiSampler::Repeat; case Qt3DRender::QTextureWrapMode::ClampToEdge: case Qt3DRender::QTextureWrapMode::ClampToBorder: return QRhiSampler::ClampToEdge; case Qt3DRender::QTextureWrapMode::MirroredRepeat: return QRhiSampler::Mirror; default: Q_UNREACHABLE(); } }; return { toRhiAddress(x), toRhiAddress(y), toRhiAddress(z) }; } QRhiSampler::CompareOp rhiCompareOpFromTextureCompareOp(QAbstractTexture::ComparisonFunction mode) noexcept { switch (mode) { case QAbstractTexture::CompareLessEqual: return QRhiSampler::LessOrEqual; case QAbstractTexture::CompareGreaterEqual: return QRhiSampler::GreaterOrEqual; case QAbstractTexture::CompareLess: return QRhiSampler::Less; case QAbstractTexture::CompareGreater: return QRhiSampler::Greater; case QAbstractTexture::CompareEqual: return QRhiSampler::Equal; case QAbstractTexture::CommpareNotEqual: return QRhiSampler::NotEqual; case QAbstractTexture::CompareAlways: return QRhiSampler::Always; case QAbstractTexture::CompareNever: return QRhiSampler::Never; default: return QRhiSampler::Always; } } // This uploadGLData where the data is a fullsize subimage // as QOpenGLTexture doesn't allow partial subimage uploads QRhiTextureUploadEntry createUploadEntry(int level, int layer, const QByteArray &bytes) noexcept { QRhiTextureSubresourceUploadDescription description; description.setData(bytes); return QRhiTextureUploadEntry(layer, level, description); } template void filterLayersAndFaces(const QTextureImageData &data, F f) { const int layers = data.layers(); const int faces = data.faces(); const int miplevels = data.mipLevels(); if (layers == 1 && faces == 1) { for (int level = 0; level < miplevels; level++) { f(createUploadEntry(level, 0, data.data(0, 0, level))); } } else if (layers > 1 && faces == 1) { qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343"; /* for (int layer = 0; layer < data.layers(); layer++) { for (int level = 0; level < mipLevels; level++) { f(createUploadEntry(level, layer, data.data(layer, 0, level))); } } */ } else if (faces > 1 && layers == 1) { // Mip levels do not seem to be supported by cubemaps... for (int face = 0; face < data.faces(); face++) { f(createUploadEntry(0, face, data.data(0, face, 0))); } } else { qWarning() << Q_FUNC_INFO << "Unsupported case"; } } template void filterLayerAndFace(int layer, int face, F f) { if (layer == 0 && face == 0) { f(0); } else if (layer > 0 && face == 0) { qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343"; // f(layer); } else if (layer == 0 && face > 0) { f(face); } else { qWarning() << Q_FUNC_INFO << "Unsupported case"; } } // For partial sub image uploads QRhiTextureUploadEntry createUploadEntry(int mipLevel, int layer, int xOffset, int yOffset, int zOffset, const QByteArray &bytes, const QTextureImageDataPtr &data) noexcept { QRhiTextureSubresourceUploadDescription description; description.setData(bytes); description.setSourceTopLeft(QPoint(xOffset, yOffset)); return QRhiTextureUploadEntry(layer, mipLevel, description); } } // anonymous RHITexture::RHITexture() : m_dirtyFlags(None), m_rhi(nullptr), m_rhiSampler(nullptr), m_renderBuffer(nullptr), m_dataFunctor(), m_pendingDataFunctor(nullptr), m_sharedTextureId(-1), m_externalRendering(false), m_wasTextureRecreated(false) { } RHITexture::~RHITexture() { } // Must be called from RenderThread with active GL context void RHITexture::destroy() { delete m_rhi; m_rhi = nullptr; delete m_rhiSampler; m_rhiSampler = nullptr; delete m_renderBuffer; m_renderBuffer = nullptr; m_dirtyFlags = None; m_sharedTextureId = -1; m_externalRendering = false; m_wasTextureRecreated = false; m_dataFunctor.reset(); m_pendingDataFunctor = nullptr; m_properties = {}; m_parameters = {}; m_textureData.reset(); m_images.clear(); m_imageData.clear(); m_pendingTextureDataUpdates.clear(); } bool RHITexture::loadTextureDataFromGenerator() { m_textureData = m_dataFunctor->operator()(); // if there is a texture generator, most properties will be defined by it if (m_textureData) { const QAbstractTexture::Target target = m_textureData->target(); // If both target and functor return Automatic we are still // probably loading the texture, return false if (m_properties.target == QAbstractTexture::TargetAutomatic && target == QAbstractTexture::TargetAutomatic) { m_textureData.reset(); return false; } if (m_properties.target != QAbstractTexture::TargetAutomatic && target != QAbstractTexture::TargetAutomatic && m_properties.target != target) { qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target"; m_textureData.reset(); return false; } // We take target type from generator if it wasn't explicitly set by the user if (m_properties.target == QAbstractTexture::TargetAutomatic) m_properties.target = target; m_properties.width = m_textureData->width(); m_properties.height = m_textureData->height(); m_properties.depth = m_textureData->depth(); m_properties.layers = m_textureData->layers(); m_properties.format = m_textureData->format(); const QVector imageData = m_textureData->imageData(); if (!imageData.empty()) { // Set the mips level based on the first image if autoMipMapGeneration is disabled if (!m_properties.generateMipMaps) m_properties.mipLevels = imageData.first()->mipLevels(); } } return !m_textureData.isNull(); } void RHITexture::loadTextureDataFromImages() { int maxMipLevel = 0; for (const Image &img : qAsConst(m_images)) { const QTextureImageDataPtr imgData = img.generator->operator()(); // imgData may be null in the following cases: // - Texture is created with TextureImages which have yet to be // loaded (skybox where you don't yet know the path, source set by // a property binding, queued connection ...) // - TextureImage whose generator failed to return a valid data // (invalid url, error opening file...) if (imgData.isNull()) continue; m_imageData.push_back(imgData); maxMipLevel = qMax(maxMipLevel, img.mipLevel); // If the texture doesn't have a texture generator, we will // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { m_properties.width = imgData->width(); m_properties.height = imgData->height(); m_properties.depth = imgData->depth(); } // Set the format of the texture if the texture format is set to Automatic if (m_properties.format == QAbstractTexture::Automatic) { m_properties.format = static_cast(imgData->format()); } setDirtyFlag(Properties, true); } } // make sure the number of mip levels is set when there is no texture data generator if (!m_dataFunctor) { m_properties.mipLevels = maxMipLevel + 1; setDirtyFlag(Properties, true); } } // Called from RenderThread RHITexture::TextureUpdateInfo RHITexture::createOrUpdateRhiTexture(SubmissionContext *ctx) { TextureUpdateInfo textureInfo; m_wasTextureRecreated = false; const bool hasSharedTextureId = m_sharedTextureId > 0; // Only load texture data if we are not using a sharedTextureId // Check if dataFunctor or images have changed if (!hasSharedTextureId) { // If dataFunctor exists and we have no data and it hasnĀ“t run yet if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor) { const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); // If successful, m_textureData has content if (successfullyLoadedTextureData) { setDirtyFlag(Properties, true); setDirtyFlag(TextureData, true); } else { if (m_pendingDataFunctor != m_dataFunctor.get()) { qWarning() << "[Qt3DRender::RHITexture] No QTextureData generated from Texture " "Generator yet. Texture will be invalid for this frame"; m_pendingDataFunctor = m_dataFunctor.get(); } textureInfo.properties.status = QAbstractTexture::Loading; return textureInfo; } } // If images have changed, clear previous images data // and regenerate m_imageData for the images if (testDirtyFlag(TextureImageData)) { m_imageData.clear(); loadTextureDataFromImages(); // Mark for upload if we actually have something to upload if (!m_imageData.empty()) { setDirtyFlag(TextureData, true); } // Reset image flag setDirtyFlag(TextureImageData, false); } // Don't try to create the texture if the target or format was still not set // Format should either be set by user or if Automatic // by either the dataGenerator of the texture or the first Image // Target should explicitly be set by the user or the dataGenerator if (m_properties.target == QAbstractTexture::TargetAutomatic || m_properties.format == QAbstractTexture::Automatic || m_properties.format == QAbstractTexture::NoFormat) { textureInfo.properties.status = QAbstractTexture::Error; return textureInfo; } } // If the properties changed or texture has become a shared texture from a // 3rd party engine, we need to destroy and maybe re-allocate the texture if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) { delete m_rhi; m_rhi = nullptr; textureInfo.wasUpdated = true; // If we are destroyed because of some property change but still have (some) of // our content data make sure we are marked for upload // TO DO: We should actually check if the textureData is still correct // in regard to the size, target and format of the texture though. if (!testDirtyFlag(SharedTextureId) && (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty())) setDirtyFlag(TextureData, true); } m_properties.status = QAbstractTexture::Ready; if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) { // Update m_properties by doing introspection on the texture if (hasSharedTextureId) introspectPropertiesFromSharedTextureId(); setDirtyFlag(SharedTextureId, false); } else { // We only build a QOpenGLTexture if we have no shared textureId set if (!m_rhi) { m_rhi = buildRhiTexture(ctx); if (!m_rhi) { qWarning() << "[Qt3DRender::RHITexture] failed to create texture"; textureInfo.properties.status = QAbstractTexture::Error; return textureInfo; } m_wasTextureRecreated = true; } textureInfo.texture = m_rhi; // need to (re-)upload texture data? const bool needsUpload = testDirtyFlag(TextureData); if (needsUpload) { uploadRhiTextureData(ctx); setDirtyFlag(TextureData, false); } // need to set texture parameters? if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) { updateRhiTextureParameters(ctx); setDirtyFlag(Properties, false); setDirtyFlag(Parameters, false); } } textureInfo.properties = m_properties; return textureInfo; } RenderBuffer *RHITexture::getOrCreateRenderBuffer() { if (m_dataFunctor && !m_textureData) { m_textureData = m_dataFunctor->operator()(); if (m_textureData) { if (m_properties.target != QAbstractTexture::TargetAutomatic) qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] When a texture provides a " "generator, it's target is expected to be TargetAutomatic"; m_properties.width = m_textureData->width(); m_properties.height = m_textureData->height(); m_properties.format = m_textureData->format(); setDirtyFlag(Properties); } else { if (m_pendingDataFunctor != m_dataFunctor.get()) { qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] No QTextureData generated " "from Texture Generator yet. Texture will be invalid for this frame"; m_pendingDataFunctor = m_dataFunctor.get(); } return nullptr; } } if (testDirtyFlag(Properties)) { delete m_renderBuffer; m_renderBuffer = nullptr; } if (!m_renderBuffer) m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); setDirtyFlag(Properties, false); setDirtyFlag(Parameters, false); return m_renderBuffer; } // This must be called from the RenderThread // So RHITexture release from the manager can only be done from that thread void RHITexture::cleanup() { destroy(); } void RHITexture::setParameters(const TextureParameters ¶ms) { if (m_parameters != params) { m_parameters = params; setDirtyFlag(Parameters); } } void RHITexture::setProperties(const TextureProperties &props) { if (m_properties != props) { m_properties = props; setDirtyFlag(Properties); } } void RHITexture::setImages(const QVector &images) { // check if something has changed at all bool same = (images.size() == m_images.size()); if (same) { for (int i = 0; i < images.size(); i++) { if (images[i] != m_images[i]) { same = false; break; } } } if (!same) { m_images = images; requestImageUpload(); } } void RHITexture::setGenerator(const QTextureGeneratorPtr &generator) { m_textureData.reset(); m_dataFunctor = generator; m_pendingDataFunctor = nullptr; requestUpload(); } void RHITexture::setSharedTextureId(int textureId) { if (m_sharedTextureId != textureId) { m_sharedTextureId = textureId; setDirtyFlag(SharedTextureId); } } void RHITexture::addTextureDataUpdates(const QVector &updates) { m_pendingTextureDataUpdates += updates; requestUpload(); } // Return nullptr if // - context cannot be obtained // - texture hasn't yet been loaded QRhiTexture *RHITexture::buildRhiTexture(SubmissionContext *ctx) { const QAbstractTexture::Target actualTarget = m_properties.target; if (actualTarget == QAbstractTexture::TargetAutomatic) { // If the target is automatic at this point, it means that the texture // hasn't been loaded yet (case of remote urls) and that loading failed // and that target format couldn't be deduced return nullptr; } const QRhiTexture::Format rhiFormat = rhiFormatFromTextureFormat(m_properties.format); const QSize pixelSize(m_properties.width, m_properties.height); QRhiTexture::Flags rhiFlags {}; int sampleCount = 1; const bool issRGB8Format = issRGBFormat(m_properties.format); if (issRGB8Format) rhiFlags |= QRhiTexture::sRGB; if (actualTarget == QAbstractTexture::Target2DMultisample || actualTarget == QAbstractTexture::Target2DMultisampleArray) { // Set samples count if multisampled texture // (multisampled textures don't have mipmaps) sampleCount = m_properties.samples; } switch (actualTarget) { case QAbstractTexture::TargetCubeMap: case QAbstractTexture::TargetCubeMapArray: { rhiFlags |= QRhiTexture::CubeMap; break; } default: { // Mipmaps don't see to work with cubemaps at the moment if (m_properties.generateMipMaps) { rhiFlags |= QRhiTexture::UsedWithGenerateMips; rhiFlags |= QRhiTexture::MipMapped; } else if (m_properties.mipLevels > 1) { rhiFlags |= QRhiTexture::MipMapped; } break; } } QRhiTexture *rhiTexture = ctx->rhi()->newTexture(rhiFormat, pixelSize, sampleCount, rhiFlags); if (!rhiTexture->build()) { qWarning() << Q_FUNC_INFO << "creating QRhiTexture failed"; delete rhiTexture; return nullptr; } return rhiTexture; } void RHITexture::uploadRhiTextureData(SubmissionContext *ctx) { QVarLengthArray uploadEntries; // Upload all QTexImageData set by the QTextureGenerator if (m_textureData) { const QVector &imgData = m_textureData->imageData(); for (const QTextureImageDataPtr &data : imgData) { const int mipLevels = data->mipLevels(); Q_ASSERT(mipLevels <= ctx->rhi()->mipLevelsForSize({ data->width(), data->height() })); filterLayersAndFaces(*data, [&](QRhiTextureUploadEntry &&entry) { uploadEntries.push_back(std::move(entry)); }); } } // Upload all QTexImageData references by the TextureImages for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) { const QTextureImageDataPtr &imgData = m_imageData.at(i); // Here the bytes in the QTextureImageData contain data for a single // layer, face or mip level, unlike the QTextureGenerator case where // they are in a single blob. Hence QTextureImageData::data() is not suitable. const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data); const int layer = m_images[i].layer; const int face = m_images[i].face; filterLayerAndFace(layer, face, [&](int rhiLayer) { uploadEntries.push_back(createUploadEntry(m_images[i].mipLevel, rhiLayer, bytes)); }); } // Free up image data once content has been uploaded // Note: if data functor stores the data, this won't really free anything though m_imageData.clear(); // Update data from TextureUpdates const QVector textureDataUpdates = std::move(m_pendingTextureDataUpdates); for (const QTextureDataUpdate &update : textureDataUpdates) { const QTextureImageDataPtr imgData = update.data(); if (!imgData) { qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set"; continue; } // TO DO: There's currently no way to check the depth of an existing QRhiTexture const int xOffset = update.x(); const int yOffset = update.y(); const int xExtent = xOffset + imgData->width(); const int yExtent = yOffset + imgData->height(); // Check update is compatible with our texture if (xOffset >= m_rhi->pixelSize().width() || yOffset >= m_rhi->pixelSize().height() || xExtent > m_rhi->pixelSize().width() || yExtent > m_rhi->pixelSize().height()) { qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture"; continue; } const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data); // Here the bytes in the QTextureImageData contain data for a single // layer, face or mip level, unlike the QTextureGenerator case where // they are in a single blob. Hence QTextureImageData::data() is not suitable. const int layer = update.layer(); const int face = update.face(); filterLayerAndFace(layer, face, [&](int rhiLayer) { const QRhiTextureUploadEntry entry = createUploadEntry( update.mipLevel(), rhiLayer, xOffset, yOffset, 0, bytes, imgData); uploadEntries.push_back(entry); }); } QRhiTextureUploadDescription uploadDescription; uploadDescription.setEntries(uploadEntries.begin(), uploadEntries.end()); ctx->m_currentUpdates->uploadTexture(m_rhi, uploadDescription); if (m_properties.generateMipMaps) ctx->m_currentUpdates->generateMips(m_rhi); } void RHITexture::updateRhiTextureParameters(SubmissionContext *ctx) { const QAbstractTexture::Target actualTarget = m_properties.target; const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample || actualTarget == QAbstractTexture::Target2DMultisampleArray); // Multisampled textures can only be accessed by texelFetch in shaders // and don't support wrap modes and mig/mag filtes if (isMultisampledTexture) return; // TO DO: if (m_rhiSampler) { delete m_rhiSampler; m_rhiSampler = nullptr; } const QRhiSampler::Filter magFilter = rhiFilterFromTextureFilter(m_parameters.magnificationFilter); const QRhiSampler::Filter minFilter = rhiFilterFromTextureFilter(m_parameters.minificationFilter); const QRhiSampler::Filter mipMapFilter = rhiMipMapFilterFromTextureFilter(m_parameters.magnificationFilter); const auto wrapMode = rhiWrapModeFromTextureWrapMode( m_parameters.wrapModeX, m_parameters.wrapModeY, m_parameters.wrapModeZ); const QRhiSampler::CompareOp compareOp = rhiCompareOpFromTextureCompareOp(m_parameters.comparisonFunction); m_rhiSampler = ctx->rhi()->newSampler(magFilter, minFilter, mipMapFilter, std::get<0>(wrapMode), std::get<1>(wrapMode), std::get<2>(wrapMode)); m_rhiSampler->setTextureCompareOp(compareOp); if (!m_rhiSampler->build()) { qDebug("Could not build RHI texture sampler"); } } void RHITexture::introspectPropertiesFromSharedTextureId() { // // We know that the context is active when this function is called // QOpenGLContext *ctx = QOpenGLContext::currentContext(); // if (!ctx) { // qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; // return; // } // QOpenGLFunctions *gl = ctx->functions(); // // If the user has set the target format himself, we won't try to deduce it // if (m_properties.target != QAbstractTexture::TargetAutomatic) // return; // const QAbstractTexture::Target targets[] = { // QAbstractTexture::Target2D, // QAbstractTexture::TargetCubeMap, //#ifndef QT_OPENGL_ES_2 // QAbstractTexture::Target1D, // QAbstractTexture::Target1DArray, // QAbstractTexture::Target3D, // QAbstractTexture::Target2DArray, // QAbstractTexture::TargetCubeMapArray, // QAbstractTexture::Target2DMultisample, // QAbstractTexture::Target2DMultisampleArray, // QAbstractTexture::TargetRectangle, // QAbstractTexture::TargetBuffer, //#endif // }; //#ifndef QT_OPENGL_ES_2 // // Try to find texture target with GL 4.5 functions // const QPair ctxGLVersion = ctx->format().version(); // if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) { // // Only for GL 4.5+ //#ifdef GL_TEXTURE_TARGET // QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions(); // if (gl5 != nullptr) // gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, // reinterpret_cast(&m_properties.target)); //#endif // } //#endif // // If GL 4.5 function unavailable or not working, try a slower way // if (m_properties.target == QAbstractTexture::TargetAutomatic) { // // // OpenGL offers no proper way of querying for the target of a texture given its // id gl->glActiveTexture(GL_TEXTURE0); // const GLenum targetBindings[] = { // GL_TEXTURE_BINDING_2D, // GL_TEXTURE_BINDING_CUBE_MAP, //#ifndef QT_OPENGL_ES_2 // GL_TEXTURE_BINDING_1D, // GL_TEXTURE_BINDING_1D_ARRAY, // GL_TEXTURE_BINDING_3D, // GL_TEXTURE_BINDING_2D_ARRAY, // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, // GL_TEXTURE_BINDING_2D_MULTISAMPLE, // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, // GL_TEXTURE_BINDING_RECTANGLE, // GL_TEXTURE_BINDING_BUFFER //#endif // }; // Q_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0] == sizeof(targets) / // sizeof(targets[0]))); // for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) { // const int target = targets[i]; // gl->glBindTexture(target, m_sharedTextureId); // int boundId = 0; // gl->glGetIntegerv(targetBindings[i], &boundId); // gl->glBindTexture(target, 0); // if (boundId == m_sharedTextureId) { // m_properties.target = static_cast(target); // break; // } // } // } // // Return early if we weren't able to find texture target // if (std::find(std::begin(targets), std::end(targets), m_properties.target) == // std::end(targets)) { // qWarning() << "Unable to determine texture target for shared GL texture"; // return; // } // // Bind texture once we know its target // gl->glBindTexture(m_properties.target, m_sharedTextureId); // // TO DO: Improve by using glGetTextureParameters when available which // // support direct state access //#ifndef GL_TEXTURE_MAX_LEVEL //#define GL_TEXTURE_MAX_LEVEL 0x813D //#endif //#ifndef GL_TEXTURE_WRAP_R //#define GL_TEXTURE_WRAP_R 0x8072 //#endif // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, // reinterpret_cast(&m_properties.mipLevels)); // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, // reinterpret_cast(&m_parameters.minificationFilter)); // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, // reinterpret_cast(&m_parameters.magnificationFilter)); // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast(&m_parameters.wrapModeX)); gl->glGetTexParameteriv(int(m_properties.target), // GL_TEXTURE_WRAP_S, reinterpret_cast(&m_parameters.wrapModeY)); // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast(&m_parameters.wrapModeZ)); //#ifndef QT_OPENGL_ES_2 // // Try to retrieve dimensions (not available on ES 2.0) // if (!ctx->isOpenGLES()) { // QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions(); // if (!gl3) { // qWarning() << "Failed to retrieve shared texture dimensions"; // return; // } // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, // reinterpret_cast(&m_properties.width)); // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, // reinterpret_cast(&m_properties.height)); // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, // reinterpret_cast(&m_properties.depth)); // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, // reinterpret_cast(&m_properties.format)); // } //#endif // gl->glBindTexture(m_properties.target, 0); } } // namespace Rhi } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE