/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "texture_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if !defined(QT_OPENGL_ES_2) #include #include #endif QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { namespace Rhi { namespace { // This uploadGLData where the data is a fullsize subimage // as QOpenGLTexture doesn't allow partial subimage uploads void uploadGLData(QOpenGLTexture *glTex, int level, int layer, QOpenGLTexture::CubeMapFace face, const QByteArray &bytes, const QTextureImageDataPtr &data) { if (data->isCompressed()) { glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData()); } else { QOpenGLPixelTransferOptions uploadOptions; uploadOptions.setAlignment(1); glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions); } } // For partial sub image uploads void uploadGLData(QOpenGLTexture *glTex, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int xOffset, int yOffset, int zOffset, const QByteArray &bytes, const QTextureImageDataPtr &data) { if (data->isCompressed()) { qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet"; } else { QOpenGLPixelTransferOptions uploadOptions; uploadOptions.setAlignment(1); glTex->setData(xOffset, yOffset, zOffset, data->width(), data->height(), data->depth(), mipLevel, layer, cubeFace, data->layers(), data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions); } } } // anonymous RHITexture::RHITexture() : m_dirtyFlags(None) , m_gl(nullptr) , m_renderBuffer(nullptr) , m_dataFunctor() , m_pendingDataFunctor(nullptr) , m_sharedTextureId(-1) , m_externalRendering(false) , m_wasTextureRecreated(false) { } RHITexture::~RHITexture() { } // Must be called from RenderThread with active GL context void RHITexture::destroy() { delete m_gl; m_gl = nullptr; delete m_renderBuffer; m_renderBuffer = nullptr; m_dirtyFlags = None; m_sharedTextureId = -1; m_externalRendering = false; m_wasTextureRecreated = false; m_dataFunctor.reset(); m_pendingDataFunctor = nullptr; m_properties = {}; m_parameters = {}; m_textureData.reset(); m_images.clear(); m_imageData.clear(); m_pendingTextureDataUpdates.clear(); } bool RHITexture::loadTextureDataFromGenerator() { m_textureData = m_dataFunctor->operator()(); // if there is a texture generator, most properties will be defined by it if (m_textureData) { const QAbstractTexture::Target target = m_textureData->target(); // If both target and functor return Automatic we are still // probably loading the texture, return false if (m_properties.target == QAbstractTexture::TargetAutomatic && target == QAbstractTexture::TargetAutomatic) { m_textureData.reset(); return false; } if (m_properties.target != QAbstractTexture::TargetAutomatic && target != QAbstractTexture::TargetAutomatic && m_properties.target != target) { qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target"; m_textureData.reset(); return false; } // We take target type from generator if it wasn't explicitly set by the user if (m_properties.target == QAbstractTexture::TargetAutomatic) m_properties.target = target; m_properties.width = m_textureData->width(); m_properties.height = m_textureData->height(); m_properties.depth = m_textureData->depth(); m_properties.layers = m_textureData->layers(); m_properties.format = m_textureData->format(); const QVector imageData = m_textureData->imageData(); if (imageData.size() > 0) { // Set the mips level based on the first image if autoMipMapGeneration is disabled if (!m_properties.generateMipMaps) m_properties.mipLevels = imageData.first()->mipLevels(); } } return !m_textureData.isNull(); } void RHITexture::loadTextureDataFromImages() { int maxMipLevel = 0; for (const Image &img : qAsConst(m_images)) { const QTextureImageDataPtr imgData = img.generator->operator()(); // imgData may be null in the following cases: // - Texture is created with TextureImages which have yet to be // loaded (skybox where you don't yet know the path, source set by // a property binding, queued connection ...) // - TextureImage whose generator failed to return a valid data // (invalid url, error opening file...) if (imgData.isNull()) continue; m_imageData.push_back(imgData); maxMipLevel = qMax(maxMipLevel, img.mipLevel); // If the texture doesn't have a texture generator, we will // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { m_properties.width = imgData->width(); m_properties.height = imgData->height(); m_properties.depth = imgData->depth(); } // Set the format of the texture if the texture format is set to Automatic if (m_properties.format == QAbstractTexture::Automatic) { m_properties.format = static_cast(imgData->format()); } setDirtyFlag(Properties, true); } } // make sure the number of mip levels is set when there is no texture data generator if (!m_dataFunctor) { m_properties.mipLevels = maxMipLevel + 1; setDirtyFlag(Properties, true); } } // Called from RenderThread RHITexture::TextureUpdateInfo RHITexture::createOrUpdateGLTexture() { TextureUpdateInfo textureInfo; m_wasTextureRecreated = false; const bool hasSharedTextureId = m_sharedTextureId > 0; // Only load texture data if we are not using a sharedTextureId // Check if dataFunctor or images have changed if (!hasSharedTextureId) { // If dataFunctor exists and we have no data and it hasnĀ“t run yet if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) { const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); // If successful, m_textureData has content if (successfullyLoadedTextureData) { setDirtyFlag(Properties, true); setDirtyFlag(TextureData, true); } else { if (m_pendingDataFunctor != m_dataFunctor.get()) { qWarning() << "[Qt3DRender::RHITexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; m_pendingDataFunctor = m_dataFunctor.get(); } textureInfo.properties.status = QAbstractTexture::Loading; return textureInfo; } } // If images have changed, clear previous images data // and regenerate m_imageData for the images if (testDirtyFlag(TextureImageData)) { m_imageData.clear(); loadTextureDataFromImages(); // Mark for upload if we actually have something to upload if (!m_imageData.empty()) { setDirtyFlag(TextureData, true); } // Reset image flag setDirtyFlag(TextureImageData, false); } // Don't try to create the texture if the target or format was still not set // Format should either be set by user or if Automatic // by either the dataGenerator of the texture or the first Image // Target should explicitly be set by the user or the dataGenerator if (m_properties.target == QAbstractTexture::TargetAutomatic || m_properties.format == QAbstractTexture::Automatic || m_properties.format == QAbstractTexture::NoFormat) { textureInfo.properties.status = QAbstractTexture::Error; return textureInfo; } } // If the properties changed or texture has become a shared texture from a // 3rd party engine, we need to destroy and maybe re-allocate the texture if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) { delete m_gl; m_gl = nullptr; textureInfo.wasUpdated = true; // If we are destroyed because of some property change but still have (some) of // our content data make sure we are marked for upload // TO DO: We should actually check if the textureData is still correct // in regard to the size, target and format of the texture though. if (!testDirtyFlag(SharedTextureId) && (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty())) setDirtyFlag(TextureData, true); } m_properties.status = QAbstractTexture::Ready; if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) { // Update m_properties by doing introspection on the texture if (hasSharedTextureId) introspectPropertiesFromSharedTextureId(); setDirtyFlag(SharedTextureId, false); } else { // We only build a QOpenGLTexture if we have no shared textureId set if (!m_gl) { m_gl = buildGLTexture(); if (!m_gl) { qWarning() << "[Qt3DRender::RHITexture] failed to create texture"; textureInfo.properties.status = QAbstractTexture::Error; return textureInfo; } m_gl->allocateStorage(); if (!m_gl->isStorageAllocated()) { qWarning() << "[Qt3DRender::RHITexture] failed to allocate texture"; textureInfo.properties.status = QAbstractTexture::Error; return textureInfo; } m_wasTextureRecreated = true; } textureInfo.texture = m_gl; // need to (re-)upload texture data? const bool needsUpload = testDirtyFlag(TextureData); if (needsUpload) { uploadGLTextureData(); setDirtyFlag(TextureData, false); } // need to set texture parameters? if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) { updateGLTextureParameters(); setDirtyFlag(Properties, false); setDirtyFlag(Parameters, false); } } textureInfo.properties = m_properties; return textureInfo; } RenderBuffer *RHITexture::getOrCreateRenderBuffer() { if (m_dataFunctor && !m_textureData) { m_textureData = m_dataFunctor->operator()(); if (m_textureData) { if (m_properties.target != QAbstractTexture::TargetAutomatic) qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic"; m_properties.width = m_textureData->width(); m_properties.height = m_textureData->height(); m_properties.format = m_textureData->format(); setDirtyFlag(Properties); } else { if (m_pendingDataFunctor != m_dataFunctor.get()) { qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; m_pendingDataFunctor = m_dataFunctor.get(); } return nullptr; } } if (testDirtyFlag(Properties)) { delete m_renderBuffer; m_renderBuffer = nullptr; } if (!m_renderBuffer) m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); setDirtyFlag(Properties, false); setDirtyFlag(Parameters, false); return m_renderBuffer; } // This must be called from the RenderThread // So RHITexture release from the manager can only be done from that thread void RHITexture::cleanup() { destroy(); } void RHITexture::setParameters(const TextureParameters ¶ms) { if (m_parameters != params) { m_parameters = params; setDirtyFlag(Parameters); } } void RHITexture::setProperties(const TextureProperties &props) { if (m_properties != props) { m_properties = props; setDirtyFlag(Properties); } } void RHITexture::setImages(const QVector &images) { // check if something has changed at all bool same = (images.size() == m_images.size()); if (same) { for (int i = 0; i < images.size(); i++) { if (images[i] != m_images[i]) { same = false; break; } } } if (!same) { m_images = images; requestImageUpload(); } } void RHITexture::setGenerator(const QTextureGeneratorPtr &generator) { m_textureData.reset(); m_dataFunctor = generator; m_pendingDataFunctor = nullptr; requestUpload(); } void RHITexture::setSharedTextureId(int textureId) { if (m_sharedTextureId != textureId) { m_sharedTextureId = textureId; setDirtyFlag(SharedTextureId); } } void RHITexture::addTextureDataUpdates(const QVector &updates) { m_pendingTextureDataUpdates += updates; requestUpload(); } // Return nullptr if // - context cannot be obtained // - texture hasn't yet been loaded QOpenGLTexture *RHITexture::buildGLTexture() { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (!ctx) { qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; return nullptr; } const QAbstractTexture::Target actualTarget = m_properties.target; if (actualTarget == QAbstractTexture::TargetAutomatic) { // If the target is automatic at this point, it means that the texture // hasn't been loaded yet (case of remote urls) and that loading failed // and that target format couldn't be deduced return nullptr; } QOpenGLTexture* glTex = new QOpenGLTexture(static_cast(actualTarget)); // m_format may not be ES2 compatible. Now it's time to convert it, if necessary. QAbstractTexture::TextureFormat format = m_properties.format; if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) { switch (m_properties.format) { case QAbstractTexture::RGBA8_UNorm: case QAbstractTexture::RGBAFormat: format = QAbstractTexture::RGBAFormat; break; case QAbstractTexture::RGB8_UNorm: case QAbstractTexture::RGBFormat: format = QAbstractTexture::RGBFormat; break; case QAbstractTexture::DepthFormat: format = QAbstractTexture::DepthFormat; break; default: auto warning = qWarning(); warning << "Could not find a matching OpenGL ES 2.0 texture format:"; QtDebugUtils::formatQEnum(warning, m_properties.format); break; } } // Map ETC1 to ETC2 when supported. This allows using features like // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension // is written against GLES 1.0. if (m_properties.format == QAbstractTexture::RGB8_ETC1) { if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture")) || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility"))) format = m_properties.format = QAbstractTexture::RGB8_ETC2; } glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ? QOpenGLTexture::NoFormat : static_cast(format)); glTex->setSize(m_properties.width, m_properties.height, m_properties.depth); // Set layers count if texture array if (actualTarget == QAbstractTexture::Target1DArray || actualTarget == QAbstractTexture::Target2DArray || actualTarget == QAbstractTexture::Target2DMultisampleArray || actualTarget == QAbstractTexture::TargetCubeMapArray) { glTex->setLayers(m_properties.layers); } if (actualTarget == QAbstractTexture::Target2DMultisample || actualTarget == QAbstractTexture::Target2DMultisampleArray) { // Set samples count if multisampled texture // (multisampled textures don't have mipmaps) glTex->setSamples(m_properties.samples); } else if (m_properties.generateMipMaps) { glTex->setMipLevels(glTex->maximumMipLevels()); } else { glTex->setAutoMipMapGenerationEnabled(false); if (glTex->hasFeature(QOpenGLTexture::TextureMipMapLevel)) { glTex->setMipBaseLevel(0); glTex->setMipMaxLevel(m_properties.mipLevels - 1); } glTex->setMipLevels(m_properties.mipLevels); } if (!glTex->create()) { qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed"; return nullptr; } return glTex; } void RHITexture::uploadGLTextureData() { // Upload all QTexImageData set by the QTextureGenerator if (m_textureData) { const QVector imgData = m_textureData->imageData(); for (const QTextureImageDataPtr &data : imgData) { const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels(); for (int layer = 0; layer < data->layers(); layer++) { for (int face = 0; face < data->faces(); face++) { for (int level = 0; level < mipLevels; level++) { // ensure we don't accidentally cause a detach / copy of the raw bytes const QByteArray bytes(data->data(layer, face, level)); uploadGLData(m_gl, level, layer, static_cast(QOpenGLTexture::CubeMapPositiveX + face), bytes, data); } } } } } // Upload all QTexImageData references by the TextureImages for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) { const QTextureImageDataPtr &imgData = m_imageData.at(i); // Here the bytes in the QTextureImageData contain data for a single // layer, face or mip level, unlike the QTextureGenerator case where // they are in a single blob. Hence QTextureImageData::data() is not suitable. const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data); uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer, static_cast(m_images[i].face), bytes, imgData); } // Free up image data once content has been uploaded // Note: if data functor stores the data, this won't really free anything though m_imageData.clear(); // Update data from TextureUpdates const QVector textureDataUpdates = std::move(m_pendingTextureDataUpdates); for (const QTextureDataUpdate &update : textureDataUpdates) { const QTextureImageDataPtr imgData = update.data(); if (!imgData) { qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set"; continue; } const int xOffset = update.x(); const int yOffset = update.y(); const int zOffset = update.z(); const int xExtent = xOffset + imgData->width(); const int yExtent = yOffset + imgData->height(); const int zExtent = zOffset + imgData->depth(); // Check update is compatible with our texture if (xOffset >= m_gl->width() || yOffset >= m_gl->height() || zOffset >= m_gl->depth() || xExtent > m_gl->width() || yExtent > m_gl->height() || zExtent > m_gl->depth() || update.mipLevel() >= m_gl->mipLevels() || update.layer() >= m_gl->layers()) { qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture"; continue; } const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data); // Here the bytes in the QTextureImageData contain data for a single // layer, face or mip level, unlike the QTextureGenerator case where // they are in a single blob. Hence QTextureImageData::data() is not suitable. uploadGLData(m_gl, update.mipLevel(), update.layer(), static_cast(update.face()), xOffset, yOffset, zOffset, bytes, imgData); } } void RHITexture::updateGLTextureParameters() { const QAbstractTexture::Target actualTarget = m_properties.target; const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample || actualTarget == QAbstractTexture::Target2DMultisampleArray); // Multisampled textures can only be accessed by texelFetch in shaders // and don't support wrap modes and mig/mag filtes if (isMultisampledTexture) return; m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast(m_parameters.wrapModeX)); if (actualTarget != QAbstractTexture::Target1D && actualTarget != QAbstractTexture::Target1DArray && actualTarget != QAbstractTexture::TargetBuffer) m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast(m_parameters.wrapModeY)); if (actualTarget == QAbstractTexture::Target3D) m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast(m_parameters.wrapModeZ)); m_gl->setMinMagFilters(static_cast(m_parameters.minificationFilter), static_cast(m_parameters.magnificationFilter)); if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering)) m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy); if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) { m_gl->setComparisonFunction(static_cast(m_parameters.comparisonFunction)); m_gl->setComparisonMode(static_cast(m_parameters.comparisonMode)); } } void RHITexture::introspectPropertiesFromSharedTextureId() { // We know that the context is active when this function is called QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (!ctx) { qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; return; } QOpenGLFunctions *gl = ctx->functions(); // If the user has set the target format himself, we won't try to deduce it if (m_properties.target != QAbstractTexture::TargetAutomatic) return; const QAbstractTexture::Target targets[] = { QAbstractTexture::Target2D, QAbstractTexture::TargetCubeMap, #ifndef QT_OPENGL_ES_2 QAbstractTexture::Target1D, QAbstractTexture::Target1DArray, QAbstractTexture::Target3D, QAbstractTexture::Target2DArray, QAbstractTexture::TargetCubeMapArray, QAbstractTexture::Target2DMultisample, QAbstractTexture::Target2DMultisampleArray, QAbstractTexture::TargetRectangle, QAbstractTexture::TargetBuffer, #endif }; #ifndef QT_OPENGL_ES_2 // Try to find texture target with GL 4.5 functions const QPair ctxGLVersion = ctx->format().version(); if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) { // Only for GL 4.5+ #ifdef GL_TEXTURE_TARGET QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions(); if (gl5 != nullptr) gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast(&m_properties.target)); #endif } #endif // If GL 4.5 function unavailable or not working, try a slower way if (m_properties.target == QAbstractTexture::TargetAutomatic) { // // OpenGL offers no proper way of querying for the target of a texture given its id gl->glActiveTexture(GL_TEXTURE0); const GLenum targetBindings[] = { GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, #ifndef QT_OPENGL_ES_2 GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BINDING_BUFFER #endif }; Q_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0] == sizeof(targets) / sizeof(targets[0]))); for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) { const int target = targets[i]; gl->glBindTexture(target, m_sharedTextureId); int boundId = 0; gl->glGetIntegerv(targetBindings[i], &boundId); gl->glBindTexture(target, 0); if (boundId == m_sharedTextureId) { m_properties.target = static_cast(target); break; } } } // Return early if we weren't able to find texture target if (std::find(std::begin(targets), std::end(targets), m_properties.target) == std::end(targets)) { qWarning() << "Unable to determine texture target for shared GL texture"; return; } // Bind texture once we know its target gl->glBindTexture(m_properties.target, m_sharedTextureId); // TO DO: Improve by using glGetTextureParameters when available which // support direct state access #ifndef GL_TEXTURE_MAX_LEVEL #define GL_TEXTURE_MAX_LEVEL 0x813D #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, reinterpret_cast(&m_properties.mipLevels)); gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, reinterpret_cast(&m_parameters.minificationFilter)); gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, reinterpret_cast(&m_parameters.magnificationFilter)); gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast(&m_parameters.wrapModeX)); gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_S, reinterpret_cast(&m_parameters.wrapModeY)); gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast(&m_parameters.wrapModeZ)); #ifndef QT_OPENGL_ES_2 // Try to retrieve dimensions (not available on ES 2.0) if (!ctx->isOpenGLES()) { QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions(); if (!gl3) { qWarning() << "Failed to retrieve shared texture dimensions"; return; } gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, reinterpret_cast(&m_properties.width)); gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, reinterpret_cast(&m_properties.height)); gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, reinterpret_cast(&m_properties.depth)); gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, reinterpret_cast(&m_properties.format)); } #endif gl->glBindTexture(m_properties.target, 0); } } // namespace Rhi } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE