/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scene2dplugin.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { template class Scene2DBackendNodeMapper : public Qt3DCore::QBackendNodeMapper { public: explicit Scene2DBackendNodeMapper(Render::AbstractRenderer *renderer, Render::Scene2DNodeManager *manager) : m_manager(manager) , m_renderer(renderer) { } Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final { Backend *backend = m_manager->getOrCreateResource(change->subjectId()); backend->setRenderer(m_renderer); return backend; } Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final { return m_manager->lookupResource(id); } void destroy(Qt3DCore::QNodeId id) const final { m_manager->releaseResource(id); } private: Render::Scene2DNodeManager *m_manager; Render::AbstractRenderer *m_renderer; }; Scene2DPlugin::Scene2DPlugin() : m_scene2dNodeManager(new Render::Scene2DNodeManager()) { } Scene2DPlugin::~Scene2DPlugin() { delete m_scene2dNodeManager; } bool Scene2DPlugin::registerBackendTypes(QRenderAspect *aspect, AbstractRenderer *renderer) { registerBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject, QSharedPointer > ::create(renderer, m_scene2dNodeManager), true); return true; } bool Scene2DPlugin::unregisterBackendTypes(QRenderAspect *aspect) { unregisterBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject); return true; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE