/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL3DSLOADER_H #define QGL3DSLOADER_H #include #include #include class Lib3dsFile; class Lib3dsMesh; class Lib3dsMaterial; class Lib3dsNode; class QGL3dsMesh; class QGLSceneNode; class QGL3dsSceneHandler; class QGL3dsLoader { public: QGL3dsLoader(Lib3dsFile *file, QGL3dsSceneHandler* sh); ~QGL3dsLoader(); QGLSceneNode *loadMeshes(); private: void loadMesh(Lib3dsMesh *); void loadNodes(Lib3dsNode *, QGLSceneNode *); void loadMaterial(Lib3dsMaterial *); QUrl ensureResource(const QString &); void setUrl(const QUrl &url); Lib3dsFile *m_file; QGLSceneNode *m_rootNode; QGL3dsSceneHandler *m_scene; QList m_nodes; QMap m_meshes; QUrl m_url; bool m_hasTextures; bool m_hasLitMaterials; }; #endif // QGL3DSLOADER_H