/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgl3dsscene.h" #include "qglscenenode.h" #include "qgl3dsmesh.h" #include "qgl3dsloader.h" #include QT_BEGIN_NAMESPACE /*! \internal \class QGL3dsScene \brief The QGL3dsScene class manages and contains a 3ds scene. The scene consists of a QGLSceneNode object which is the top-level node and references the geometry in a 3D Studio Max ".3ds" file. That top level node references sub-nodes */ /*! \internal Construct a new QGL3dsScene object using the data in the \a file, and setting the given \a parent. Resources are searched for at the given \a url. The QGL3dsScene object takes ownership of the \a file. */ QGL3dsScene::QGL3dsScene(Lib3dsFile *file, QGL3dsSceneHandler *h) : QGLAbstractScene(0) , mFile(file) { Q_ASSERT(h); Q_ASSERT(file); QGL3dsLoader loader(file, h); mRootNode = loader.loadMeshes(); } /*! \reimp Destroy this QGL3dsScene, recovering all resources. This method destroys the Lib3dsFile object the scene is based on by calling the appropriate lib3ds function. */ QGL3dsScene::~QGL3dsScene() { lib3ds_file_free(mFile); } /*! \internal \reimp */ QList QGL3dsScene::objects() const { QList objs; if (!mRootNode) return objs; objs.append(mRootNode); QList children = mRootNode->allChildren(); QList::const_iterator it = children.constBegin(); for ( ; it != children.constEnd(); ++it) objs.append(*it); return objs; } /*! \internal \reimp */ QGLSceneNode *QGL3dsScene::mainNode() const { return mRootNode; } QT_END_NAMESPACE