/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_ASSIMPIMPORTER_H #define QT3D_ASSIMPIMPORTER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // // ASSIMP LIBRARY INCLUDE #include #include #include #include #include #include #include #include "assimphelpers.h" #include QT_BEGIN_NAMESPACE class QFile; namespace Qt3DCore { class QCamera; } namespace Qt3DAnimation { class QKeyframeAnimation; class QMorphingAnimation; } namespace Qt3DRender { class QMaterial; class QAbstractTexture; class QAbstractLight; class QGeometryRenderer; Q_DECLARE_LOGGING_CATEGORY(AssimpImporterLog) class AssimpImporter : public QSceneImporter { Q_OBJECT public: AssimpImporter(); ~AssimpImporter(); // SceneParserInterface interface void setSource(const QUrl& source) override; void setData(const QByteArray& data, const QString &basePath) override; bool areFileTypesSupported(const QStringList &extensions) const override; Qt3DCore::QEntity *scene(const QString &id = QString()) override; Qt3DCore::QEntity *node(const QString &id) override; private: static bool areAssimpExtensions(const QStringList &extensions); static QStringList assimpSupportedFormats(); Qt3DCore::QEntity *node(aiNode *node); void readSceneFile(const QString &file); void readSceneData(const QByteArray& data, const QString &basePath); void cleanup(); void parse(); QMaterial *loadMaterial(uint materialIndex); QGeometryRenderer *loadMesh(uint meshIndex); QAbstractTexture *loadEmbeddedTexture(uint textureIndex); QAbstractLight *loadLight(uint lightIndex); Qt3DCore::QEntity *loadCamera(aiNode *node); void loadAnimation(uint animationIndex); void copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial); class SceneImporter { public : SceneImporter(); ~SceneImporter(); Assimp::Importer *m_importer; mutable const aiScene *m_aiScene; QHash m_textureToParameterName; QVector m_animations; QVector m_morphAnimations; }; QDir m_sceneDir; bool m_sceneParsed; AssimpImporter::SceneImporter *m_scene; static QStringList assimpSupportedFormatsList; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3D_ASSIMPIMPORTER_H