/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_ASSIMPPARSER_H #define QT3D_ASSIMPPARSER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // // ASSIMP LIBRARY INCLUDE #include #include #include #include #include #include "assimphelpers_p.h" #include #include #include QT_BEGIN_NAMESPACE class QFile; namespace Qt3DCore { class QCamera; } namespace Qt3DRender { class QMaterial; class QShaderProgram; class QEffect; class QAbstractTextureProvider; class QMesh; class QGeometryRenderer; Q_DECLARE_LOGGING_CATEGORY(AssimpParserLog) class AssimpParser : public AbstractSceneParser { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt3DRenderer.AssimParser") public: AssimpParser(); ~AssimpParser(); // SceneParserInterface interface void setSource(const QUrl& source) Q_DECL_OVERRIDE; bool isExtensionSupported(const QUrl &source) const Q_DECL_OVERRIDE; Qt3DCore::QEntity *scene(const QString &id = QString()) Q_DECL_OVERRIDE; Qt3DCore::QEntity *node(const QString &id) Q_DECL_OVERRIDE; private: static bool isAssimpPath(const QString &path); static QStringList assimpSupportedFormats(); Qt3DCore::QEntity *node(aiNode *node); void readSceneFile(const QString &file); void cleanup(); void parse(); void loadMaterial(uint materialIndex); void loadMesh(uint meshIndex); void loadEmbeddedTexture(uint textureIndex); void loadLight(uint lightIndex); void loadCamera(uint cameraIndex); void loadAnimation(uint animationIndex); void copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial); void copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial); class SceneImporter { public : SceneImporter(); ~SceneImporter(); Assimp::Importer *m_importer; mutable const aiScene *m_aiScene; QMap m_meshes; QMap m_materials; QMap m_effects; QMap m_embeddedTextures; QMap m_materialTextures; QMap m_cameras; QHash m_textureToParameterName; // QMap m_lights; }; QDir m_sceneDir; bool m_sceneParsed; AssimpParser::SceneImporter *m_scene; static QStringList assimpSupportedFormatsList; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3D_ASSIMPPARSER_H