/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLTFPARSER_H #define GLTFPARSER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QFile; namespace Qt3DCore { class QCamera; class QCameraLens; class QEntity; } namespace Qt3DRender { class QMaterial; class QShaderProgram; class QEffect; class QAbstractTextureProvider; class QRenderState; class QTechnique; class QParameter; class QGeometryRenderer; Q_DECLARE_LOGGING_CATEGORY(GLTFParserLog) class GLTFParser : public AbstractSceneParser { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt3DRenderer.GLTFParser") public: GLTFParser(); ~GLTFParser(); void setBasePath(const QString& path); bool setJSON( const QJsonDocument &json ); // SceneParserInterface interface void setSource(const QUrl &source) Q_DECL_FINAL; bool isExtensionSupported(const QUrl &source) const Q_DECL_FINAL; Qt3DCore::QEntity *node(const QString &id) Q_DECL_FINAL; Qt3DCore::QEntity *scene(const QString &id = QString()) Q_DECL_FINAL; private: class BufferData { public: BufferData(); BufferData(QJsonObject json); quint64 length; QString path; QByteArray *data; // type if ever useful }; class ParameterData { public: ParameterData(); ParameterData(QJsonObject json); QString semantic; int type; }; class AccessorData { public: AccessorData(); AccessorData(const QJsonObject& json); QString bufferViewName; QAttribute::DataType type; uint dataSize; int count; int offset; int stride; }; static bool isGLTFPath(const QString &path); static void renameFromJson(const QJsonObject& json, QObject * const object ); static QString standardUniformNamefromSemantic(const QString &semantic); static QString standardAttributeNameFromSemantic(const QString &semantic); static QParameter *parameterFromTechnique(QTechnique *technique, const QString ¶meterName); Qt3DCore::QEntity *defaultScene(); QMaterial *material(const QString &id); Qt3DCore::QCameraLens *camera(const QString &id) const; void parse(); void cleanup(); void processJSONBuffer(const QString &id, const QJsonObject &json); void processJSONBufferView(const QString &id, const QJsonObject &json); void processJSONShader(const QString &id, const QJsonObject &jsonObject); void processJSONProgram(const QString &id, const QJsonObject &jsonObject); void processJSONTechnique(const QString &id, const QJsonObject &jsonObject); void processJSONAccessor(const QString &id, const QJsonObject &json); void processJSONMesh(const QString &id, const QJsonObject &json); void processJSONImage(const QString &id, const QJsonObject &jsonObject); void processJSONTexture(const QString &id, const QJsonObject &jsonObject); void loadBufferData(); void unloadBufferData(); QFile* resolveLocalData(QString path) const; QVariant parameterValueFromJSON(int type, const QJsonValue &value) const; static Qt3DCore::QAbstractAttribute::DataType accessorTypeFromJSON(int componentType); static uint accessorDataSizeFromJson(const QString &type); static QRenderState *buildStateEnable(int state); static QRenderState *buildState(const QString& functionName, const QJsonValue &value, int &type); QJsonDocument m_json; QString m_basePath; bool m_parseDone; QString m_defaultScene; // multi-hash because our QMeshData corresponds to a single primitive // in glTf. QMultiHash m_meshDict; // GLTF assigns materials at the mesh level, but we do them as siblings, // so record the association here for when we instantiate meshes QMap m_meshMaterialDict; QMap m_accessorDict; QMap m_materialCache; QMap m_bufferDatas; QMap m_buffers; QMap m_shaderPaths; QMap m_programs; QMap m_techniques; QMap m_parameterDataDict; QMap m_textures; QMap m_imagePaths; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // GLTFPARSER_H