/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquick3dcoreplugin.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE void Qt3DQuick3DCorePlugin::registerTypes(const char *uri) { Qt3DCore::Quick::Quick3D_initialize(); qmlRegisterUncreatableType(uri, 2, 0, "Component3D", QLatin1String("")); Qt3DCore::Quick::registerExtendedType("QEntity", "Qt3D.Core/Entity", uri, 2, 0, "Entity"); qmlRegisterType(uri, 2, 0, "EntityLoader"); qmlRegisterType(uri, 2, 12, "EntityLoader"); qmlRegisterType(uri, 2, 0, "NodeInstantiator"); qmlRegisterType(uri, 2, 0, "Transform"); qmlRegisterType(uri, 2, 14, "Transform"); qmlRegisterType(uri, 2, 10, "Armature"); qmlRegisterUncreatableType(uri, 2, 10, "AbstractSkeleton", QStringLiteral("AbstractSkeleton is an abstract base class")); qmlRegisterType(uri, 2, 10, "SkeletonLoader"); qmlRegisterType(uri, 2, 0, "QuaternionAnimation"); qRegisterAnimationInterpolator(Qt3DCore::Quick::q_quaternionInterpolator); // Ideally we want to make Node an uncreatable type // We would need qmlRegisterUncreatableExtendedType for that qmlRegisterExtendedUncreatableType(uri, 2, 0, "Node", QStringLiteral("Node is a base class")); qmlRegisterExtendedUncreatableType(uri, 2, 9, "Node", QStringLiteral("Node is a base class")); Qt3DCore::Quick::registerExtendedType("QJoint", "Qt3D.Core/Joint", uri, 2, 10, "Joint"); // Auto-increment the import to stay in sync with ALL future Qt minor versions qmlRegisterModule(uri, 2, QT_VERSION_MINOR); } Qt3DQuick3DCorePlugin::~Qt3DQuick3DCorePlugin() { Qt3DCore::Quick::Quick3D_uninitialize(); } QT_END_NAMESPACE #include "moc_qt3dquick3dcoreplugin.cpp"