/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquick3dextrasplugin.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE void Qt3DQuick3DExtrasPlugin::registerTypes(const char *uri) { // Framegraphs qmlRegisterType(uri, 2, 0, "ForwardRenderer"); qmlRegisterRevision(uri, 2, 9); // Entities qmlRegisterType(uri, 2, 0, "SkyboxEntity"); qmlRegisterRevision(uri, 2, 9); qmlRegisterType(uri, 2, 9, "LevelOfDetailLoader"); // Camera Controllers qmlRegisterType(uri, 2, 0, "FirstPersonCameraController"); qmlRegisterType(uri, 2, 0, "OrbitCameraController"); // Materials qmlRegisterType(uri, 2, 0, "PhongMaterial"); qmlRegisterType(uri, 2, 0, "PhongAlphaMaterial"); qmlRegisterType(uri, 2, 0, "DiffuseMapMaterial"); qmlRegisterType(uri, 2, 0, "DiffuseSpecularMapMaterial"); qmlRegisterType(uri, 2, 0, "NormalDiffuseMapAlphaMaterial"); qmlRegisterType(uri, 2, 0, "NormalDiffuseMapMaterial"); qmlRegisterType(uri, 2, 0, "NormalDiffuseSpecularMapMaterial"); qmlRegisterType(uri, 2, 0, "PerVertexColorMaterial"); qmlRegisterType(uri, 2, 0, "GoochMaterial"); qmlRegisterType(uri, 2, 0, "TextureMaterial"); qmlRegisterRevision(uri, 2, 10); qmlRegisterType(uri, 2, 10, "DiffuseSpecularMaterial"); qmlRegisterType(uri, 2, 9, "MetalRoughMaterial"); qmlRegisterRevision(uri, 2, 10); qmlRegisterType(uri, 2, 9, "TexturedMetalRoughMaterial"); qmlRegisterType(uri, 2, 9, "MorphPhongMaterial"); qmlRegisterType(uri, 2, 10, "SpriteGrid"); qmlRegisterType(uri, 2, 10, "SpriteItem"); Qt3DExtras::Quick::registerExtendedType("QSpriteSheet", "Qt3D.Extras/SpriteSheet", uri, 2, 10, "SpriteSheet"); // Meshes qmlRegisterType(uri, 2, 0, "ConeMesh"); qmlRegisterType(uri, 2, 0, "ConeGeometry"); qmlRegisterType(uri, 2, 0, "CuboidMesh"); qmlRegisterType(uri, 2, 0, "CuboidGeometry"); qmlRegisterType(uri, 2, 0, "CylinderMesh"); qmlRegisterType(uri, 2, 0, "CylinderGeometry"); qmlRegisterType(uri, 2, 0, "PlaneMesh"); qmlRegisterRevision(uri, 2, 9); qmlRegisterType(uri, 2, 0, "PlaneGeometry"); qmlRegisterRevision(uri, 2, 9); qmlRegisterType(uri, 2, 0, "TorusMesh"); qmlRegisterType(uri, 2, 0, "TorusGeometry"); qmlRegisterType(uri, 2, 0, "SphereMesh"); qmlRegisterType(uri, 2, 0, "SphereGeometry"); // 3D Text qmlRegisterType(uri, 2, 9, "ExtrudedTextGeometry"); qmlRegisterType(uri, 2, 9, "ExtrudedTextMesh"); qmlRegisterType(uri, 2, 9, "Text2DEntity"); } QT_END_NAMESPACE