/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquick3dinputplugin.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_QGAMEPAD # include #endif QT_BEGIN_NAMESPACE void Qt3DQuick3DInputPlugin::registerTypes(const char *uri) { qmlRegisterUncreatableType(uri, 2, 0, "KeyEvent", QStringLiteral("Events cannot be created")); qmlRegisterType(uri, 2, 0, "KeyboardDevice"); qmlRegisterType(uri, 2, 0, "KeyboardHandler"); qmlRegisterType(uri, 2, 0, "InputSettings"); qmlRegisterUncreatableType(uri, 2, 0, "MouseEvent", QStringLiteral("Events cannot be created")); #if QT_CONFIG(wheelevent) qmlRegisterUncreatableType(uri, 2, 0, "WheelEvent", QStringLiteral("Events cannot be created")); #endif qmlRegisterType(uri, 2, 0, "MouseHandler"); qmlRegisterType(uri, 2, 0, "MouseDevice"); qmlRegisterType(uri, 2, 15, "MouseDevice"); qmlRegisterExtendedType(uri, 2, 0, "LogicalDevice"); qmlRegisterUncreatableType(uri, 2, 0, "AbstractActionInput", QStringLiteral("AbstractActionInput is abstract")); qmlRegisterType(uri, 2, 0, "ActionInput"); qmlRegisterUncreatableType(uri, 2, 0, "AbstractAxisInput", QStringLiteral("AbstractAxisInput is abstract")); qmlRegisterType(uri, 2, 0, "AxisSetting"); qmlRegisterType(uri, 2, 0, "AnalogAxisInput"); qmlRegisterType(uri, 2, 0, "ButtonAxisInput"); qmlRegisterExtendedType(uri, 2, 0, "Axis"); qmlRegisterExtendedType(uri, 2, 0, "Action"); qmlRegisterExtendedType(uri, 2, 0, "InputSequence"); qmlRegisterExtendedType(uri, 2, 0, "InputChord"); qmlRegisterExtendedUncreatableType(uri, 2, 0, "QAbstractPhysicalDevice", QStringLiteral("QAbstractPhysicalDevice is abstract")); qmlRegisterType(uri, 2, 1, "AxisAccumulator"); #ifdef HAVE_QGAMEPAD qmlRegisterType(uri, 2, 0, "GamepadInput"); #endif // Auto-increment the import to stay in sync with ALL future Qt minor versions qmlRegisterModule(uri, 2, QT_VERSION_MINOR); } QT_END_NAMESPACE