# When adding new QML files that should be built into the plugin, # add them to this variable and they will be listed into a generated # resource file. # # To have the plugin register them as types, add an entries to the # qmldir array in qt3dquick3drenderplugin.cpp QML_FILES = \ $$PWD/qml/PhongMaterial.qml \ $$PWD/qml/DiffuseMapMaterial.qml \ $$PWD/qml/DiffuseSpecularMapMaterial.qml \ $$PWD/qml/NormalDiffuseMapMaterial.qml \ $$PWD/qml/NormalDiffuseMapAlphaMaterial.qml \ $$PWD/qml/NormalDiffuseSpecularMapMaterial.qml \ $$PWD/qml/ForwardRenderer.qml \ $$PWD/qml/PerVertexColorMaterial.qml \ $$PWD/qml/SkyboxEntity.qml \ $$PWD/qml/GoochMaterial.qml \ $$PWD/qml/PhongAlphaMaterial.qml \ $$PWD/qml/TextureMaterial.qml