/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SCENE3DITEM_H #define SCENE3DITEM_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QOffscreenSurface; namespace Qt3DCore { class QAspectEngine; class QEntity; } namespace Qt3DRender { class QCamera; class QRenderAspect; class Scene3DRenderer; class Scene3DCleaner; class Scene3DView; class QFrameGraphNode; class QRenderSurfaceSelector; class Scene3DItem : public QQuickItem { Q_OBJECT Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged) Q_PROPERTY(QStringList aspects READ aspects WRITE setAspects NOTIFY aspectsChanged) Q_PROPERTY(bool multisample READ multisample WRITE setMultisample NOTIFY multisampleChanged) Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged) Q_PROPERTY(bool hoverEnabled READ isHoverEnabled WRITE setHoverEnabled NOTIFY hoverEnabledChanged) Q_PROPERTY(CompositingMode compositingMode READ compositingMode WRITE setCompositingMode NOTIFY compositingModeChanged REVISION 14) Q_CLASSINFO("DefaultProperty", "entity") public: explicit Scene3DItem(QQuickItem *parent = 0); ~Scene3DItem(); QStringList aspects() const; Qt3DCore::QEntity *entity() const; bool multisample() const; void setMultisample(bool enable); Q_INVOKABLE void setItemAreaAndDevicePixelRatio(QSize area, qreal devicePixelRatio); bool isHoverEnabled() const; enum CameraAspectRatioMode { AutomaticAspectRatio, UserAspectRatio }; Q_ENUM(CameraAspectRatioMode); // LCOV_EXCL_LINE CameraAspectRatioMode cameraAspectRatioMode() const; enum CompositingMode { FBO, Underlay }; Q_ENUM(CompositingMode) // LCOV_EXCL_LINE CompositingMode compositingMode() const; void addView(Scene3DView *view); void removeView(Scene3DView *view); public Q_SLOTS: void setAspects(const QStringList &aspects); void setEntity(Qt3DCore::QEntity *entity); void setCameraAspectRatioMode(CameraAspectRatioMode mode); void setHoverEnabled(bool enabled); void setCompositingMode(CompositingMode mode); Q_SIGNALS: void aspectsChanged(); void entityChanged(); void multisampleChanged(); void cameraAspectRatioModeChanged(CameraAspectRatioMode mode); void hoverEnabledChanged(); void compositingModeChanged(); private Q_SLOTS: void applyRootEntityChange(); void onBeforeSync(); void requestUpdate(); private: QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override; void setWindowSurface(QObject *rootObject); void setCameraAspectModeHelper(); void updateCameraAspectRatio(); void mousePressEvent(QMouseEvent *event) override; bool needsRender(); void updateWindowSurface(); void createDummySurface(QWindow *window, QRenderSurfaceSelector *surfaceSelector); void applyAspects(); QStringList m_aspects; // Store as shared pointer so that aspect engine doesn't delete it. QSharedPointer m_entity; Qt3DCore::QEntity *m_viewHolderEntity; Qt3DRender::QFrameGraphNode *m_viewHolderFG; Qt3DCore::QAspectEngine *m_aspectEngine; Qt3DCore::QAspectEngine *m_aspectToDelete; QRenderAspect *m_renderAspect; Scene3DRenderer *m_renderer; bool m_multisample; bool m_dirty; bool m_dirtyViews; bool m_clearsWindowByDefault; bool m_disableClearWindow; QPointer m_camera; CameraAspectRatioMode m_cameraAspectRatioMode; CompositingMode m_compositingMode; QOffscreenSurface *m_dummySurface; QVector m_views; QMetaObject::Connection m_windowConnection; }; } // Qt3DRender QT_END_NAMESPACE #endif