// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef SCENE3DSGMATERIAL_H #define SCENE3DSGMATERIAL_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Scene3DSGMaterial : public QSGMaterial { public: Scene3DSGMaterial(); void setTexture(QSGTexture *texture) { m_texture = texture; setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false); } QSGTexture *texture() const noexcept { return m_texture; } QSGMaterialType *type() const final { return &Scene3DSGMaterialShader::type; } QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const final; void show() { m_visible = true; } bool visible() const { return m_visible; } private: QSGTexture *m_texture; bool m_visible; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // SCENE3DSGMATERIAL_H