/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H #define QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Scene3DSGMaterialShader : public QSGMaterialShader { public: Scene3DSGMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final; const char * const *attributeNames() const final; static QSGMaterialType type; protected: const char *vertexShader() const final; const char *fragmentShader() const final; void initialize() final; private: int m_matrixId; int m_opacityId; int m_visibleId; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H