// Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H #define QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Scene3DSGMaterialShader : public QSGMaterialShader { public: Scene3DSGMaterialShader(); static QSGMaterialType type; protected: // QSGMaterialShader interface bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H