/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scene3dsgnode_p.h" #include "scene3dlogging_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DCore::Scene3DSGNode \internal \brief The Qt3DCore::Scene3DSGNode class is a simple QSGeometryNode subclass that uses a Qt3DCore::Scene3DMaterial The Qt3DCore::Scene3DSGNode allows to render a simple rectangle textured with a texture using premultiplied alpha. */ Scene3DSGNode::Scene3DSGNode() : QSGGeometryNode() , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setMaterial(&m_material); setOpaqueMaterial(&m_opaqueMaterial); setGeometry(&m_geometry); qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); } Scene3DSGNode::~Scene3DSGNode() { qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); // The Scene3DSGNode is deleted by the QSGRenderThread when the SceneGraph // is terminated. } void Scene3DSGNode::setRect(const QRectF &rect) { if (rect != m_rect) { m_rect = rect; // Map the item's bounding rect to normalized texture coordinates const QRectF sourceRect(0.0f, 1.0f, 1.0f, -1.0f); QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_rect, sourceRect); markDirty(DirtyGeometry); } } } // namespace Qt3DRender QT_END_NAMESPACE