/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_SCENE3DSGNODE_P_H #define QT3DRENDER_SCENE3DSGNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QSGTexture; namespace Qt3DRender { class Scene3DSGNode : public QSGGeometryNode { public: Scene3DSGNode(); ~Scene3DSGNode(); void setTexture(QSGTexture *texture) Q_DECL_NOTHROW { m_material.setTexture(texture); m_opaqueMaterial.setTexture(texture); markDirty(DirtyMaterial); } QSGTexture *texture() const Q_DECL_NOTHROW { return m_material.texture(); } void setRect(const QRectF &rect, const QRectF textureRect = QRectF(0.0f, 1.0f, 1.0f, -1.0f)); QRectF rect() const Q_DECL_NOTHROW { return m_rect; } void show(); private: Scene3DSGMaterial m_material; Scene3DSGMaterial m_opaqueMaterial; QSGGeometry m_geometry; QRectF m_rect; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_SCENE3DSGNODE_P_H