/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SCENE3DVIEW_P_H #define SCENE3DVIEW_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "scene3ditem_p.h" QT_BEGIN_NAMESPACE class QSGTexture; namespace Qt3DRender { class QLayer; class QLayerFilter; class Scene3DItem; class QFrameGraphNode; class QViewport; class Scene3DView : public QQuickItem { Q_OBJECT Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged) Q_PROPERTY(Qt3DRender::Scene3DItem *scene3D READ scene3D WRITE setScene3D NOTIFY scene3DChanged) Q_CLASSINFO("DefaultProperty", "entity") public: enum DirtyFlag { DirtyNode = 1 << 0, DirtyTexture = 1 << 1 }; Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag) explicit Scene3DView(QQuickItem *parent = nullptr); ~Scene3DView(); Qt3DCore::QEntity *entity() const; Scene3DItem *scene3D() const; Qt3DCore::QEntity *viewSubtree() const; Qt3DRender::QFrameGraphNode *viewFrameGraph() const; void setTexture(QSGTexture *texture); QSGTexture *texture() const; void markSGNodeDirty(); public Q_SLOTS: void setEntity(Qt3DCore::QEntity *entity); void setScene3D(Scene3DItem *scene3D); Q_SIGNALS: void entityChanged(); void scene3DChanged(); private: QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override; void adoptSubtree(Qt3DCore::QEntity *subtree); void abandonSubtree(Qt3DCore::QEntity *subtree); Scene3DItem *m_scene3D; Qt3DCore::QEntity *m_entity; Qt3DCore::QNode *m_previousFGParent; Qt3DCore::QEntity *m_holderEntity; Qt3DRender::QLayer *m_holderLayer; Qt3DRender::QLayerFilter *m_holderLayerFilter; Qt3DRender::QViewport *m_holderViewport; QMetaObject::Connection m_scene3DDestroyedConnection; DirtyFlags m_dirtyFlags; QSGTexture *m_texture; }; Q_DECLARE_OPERATORS_FOR_FLAGS(Scene3DView::DirtyFlags) } // Qt3DRender QT_END_NAMESPACE #endif // SCENE3DVIEW_P_H