/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dentity.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Quick { Quick3DEntity::Quick3DEntity(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DEntity::componentList() { return QQmlListProperty(this, 0, Quick3DEntity::qmlAppendComponent, Quick3DEntity::qmlComponentsCount, Quick3DEntity::qmlComponentAt, Quick3DEntity::qmlClearComponents); } void Quick3DEntity::qmlAppendComponent(QQmlListProperty *list, QComponent *comp) { if (comp == Q_NULLPTR) return; Quick3DEntity *self = static_cast(list->object); self->parentEntity()->addComponent(comp); } QComponent *Quick3DEntity::qmlComponentAt(QQmlListProperty *list, int index) { Quick3DEntity *self = static_cast(list->object); return self->parentEntity()->components().at(index); } int Quick3DEntity::qmlComponentsCount(QQmlListProperty *list) { Quick3DEntity *self = static_cast(list->object); return self->parentEntity()->components().count(); } void Quick3DEntity::qmlClearComponents(QQmlListProperty *list) { Quick3DEntity *self = static_cast(list->object); QComponentList components = self->parentEntity()->components(); Q_FOREACH (QComponent *comp, components) { self->parentEntity()->removeComponent(comp); } } } // Quick } // Qt3D QT_END_NAMESPACE