/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dentityloader.h" #include "quick3dentityloader_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Quick { class Quick3DEntityLoaderIncubator : public QQmlIncubator { public: Quick3DEntityLoaderIncubator(Quick3DEntityLoader *loader) : QQmlIncubator(Asynchronous), m_loader(loader) { } protected: void setInitialState(QObject *object) Q_DECL_OVERRIDE { Quick3DEntityLoaderPrivate *priv = Quick3DEntityLoaderPrivate::get(m_loader); Q_ASSERT(priv->m_entity == Q_NULLPTR); priv->m_entity = qobject_cast(object); Q_ASSERT(priv->m_entity != Q_NULLPTR); priv->m_entity->setParent(m_loader); emit m_loader->entityChanged(); } private: Quick3DEntityLoader *m_loader; }; /*! \qmltype EntityLoader \inqmlmodule Qt3D \since 5.5 */ Quick3DEntityLoader::Quick3DEntityLoader(QNode *parent) : QEntity(*new Quick3DEntityLoaderPrivate(this), parent) { } /*! \qmlproperty QtQml::QtObject Qt3D::EntityLoader::entity \readonly */ QObject *Quick3DEntityLoader::entity() const { Q_D(const Quick3DEntityLoader); return d->m_entity; } /*! \qmlproperty url Qt3D::EntityLoader::source */ QUrl Quick3DEntityLoader::source() const { Q_D(const Quick3DEntityLoader); return d->m_source; } void Quick3DEntityLoader::setSource(const QUrl &url) { Q_D(Quick3DEntityLoader); if (url == d->m_source) return; d->clear(); d->m_source = url; emit sourceChanged(); d->loadFromSource(); } void Quick3DEntityLoader::copy(const QNode *ref) { QNode::copy(ref); const Quick3DEntityLoader *loader = static_cast(ref); d_func()->m_source = loader->d_func()->m_source; d_func()->m_entity = static_cast(QNode::clone(loader->d_func()->m_entity)); d_func()->m_entity->setParent(this); } /*! \class Qt3D::Quick::Quick3DEntityLoaderPrivate \internal */ Quick3DEntityLoaderPrivate::Quick3DEntityLoaderPrivate(Quick3DEntityLoader *qq) : QEntityPrivate(qq), m_incubator(Q_NULLPTR), m_context(Q_NULLPTR), m_component(Q_NULLPTR), m_entity(Q_NULLPTR) { } void Quick3DEntityLoaderPrivate::clear() { if (m_incubator) { m_incubator->clear(); delete m_incubator; m_incubator = Q_NULLPTR; } if (m_entity) { m_entity->setParent(Q_NULLPTR); delete m_entity; m_entity = Q_NULLPTR; } if (m_component) { delete m_component; m_component = Q_NULLPTR; } if (m_context) { delete m_context; m_context = Q_NULLPTR; } } void Quick3DEntityLoaderPrivate::loadFromSource() { Q_Q(Quick3DEntityLoader); if (m_source.isEmpty()) { emit q->entityChanged(); return; } loadComponent(m_source); } void Quick3DEntityLoaderPrivate::loadComponent(const QUrl &source) { Q_Q(Quick3DEntityLoader); Q_ASSERT(m_entity == Q_NULLPTR); Q_ASSERT(m_component == Q_NULLPTR); Q_ASSERT(m_context == Q_NULLPTR); m_component = new QQmlComponent(qmlEngine(q), q); QObject::connect(m_component, SIGNAL(statusChanged(QQmlComponent::Status)), q, SLOT(_q_componentStatusChanged(QQmlComponent::Status))); m_component->loadUrl(source, QQmlComponent::Asynchronous); } void Quick3DEntityLoaderPrivate::_q_componentStatusChanged(QQmlComponent::Status status) { Q_Q(Quick3DEntityLoader); Q_ASSERT(m_entity == Q_NULLPTR); Q_ASSERT(m_component != Q_NULLPTR); Q_ASSERT(m_context == Q_NULLPTR); Q_ASSERT(m_incubator == Q_NULLPTR); if (!m_component->errors().isEmpty()) { QQmlEnginePrivate::warning(qmlEngine(q), m_component->errors()); clear(); emit q->entityChanged(); return; } // Still loading if (status != QQmlComponent::Ready) return; m_context = new QQmlContext(qmlContext(q)); m_context->setContextObject(q); m_incubator = new Quick3DEntityLoaderIncubator(q); m_component->create(*m_incubator, m_context); } } // Quick } // Qt3D QT_END_NAMESPACE #include "moc_quick3dentityloader.cpp"