/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dnode.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Quick { /*! \qmltype Node \inqmlmodule Qt3D \since 5.5 \brief A base QML type that other types inherit. It cannot be directly created. */ Quick3DNode::Quick3DNode(QObject *parent) : QObject(parent) { } /*! \qmlproperty list Qt3D::Node::data \default */ QQmlListProperty Quick3DNode::data() { return QQmlListProperty(this, 0, Quick3DNode::appendData, Quick3DNode::dataCount, Quick3DNode::dataAt, Quick3DNode::clearData); } /*! \qmlproperty list Qt3D::Node::childNodes \readonly */ QQmlListProperty Quick3DNode::childNodes() { return QQmlListProperty(this, 0, Quick3DNode::appendChild, Quick3DNode::childCount, Quick3DNode::childAt, Quick3DNode::clearChildren); } void Quick3DNode::appendData(QQmlListProperty *list, QObject *obj) { if (!obj) return; Quick3DNode *self = static_cast(list->object); self->childAppended(0, obj); } QObject *Quick3DNode::dataAt(QQmlListProperty *list, int index) { Quick3DNode *self = static_cast(list->object); return self->parentNode()->children().at(index); } int Quick3DNode::dataCount(QQmlListProperty *list) { Quick3DNode *self = static_cast(list->object); return self->parentNode()->children().count(); } void Quick3DNode::clearData(QQmlListProperty *list) { Quick3DNode *self = static_cast(list->object); Q_FOREACH (QObject *const child, self->parentNode()->children()) self->childRemoved(0, child); } void Quick3DNode::appendChild(QQmlListProperty *list, Qt3D::QNode *obj) { if (!obj) return; Quick3DNode *self = static_cast(list->object); Q_ASSERT(!self->parentNode()->children().contains(obj)); self->childAppended(0, obj); } Qt3D::QNode *Quick3DNode::childAt(QQmlListProperty *list, int index) { Quick3DNode *self = static_cast(list->object); return qobject_cast(self->parentNode()->children().at(index)); } int Quick3DNode::childCount(QQmlListProperty *list) { Quick3DNode *self = static_cast(list->object); return self->parentNode()->children().count(); } void Quick3DNode::clearChildren(QQmlListProperty *list) { Quick3DNode *self = static_cast(list->object); Q_FOREACH (QObject *const child, self->parentNode()->children()) self->childRemoved(0, child); } void Quick3DNode::childAppended(int, QObject *obj) { QNode *parentNode = this->parentNode(); if (obj->parent() == parentNode) obj->setParent(0); // Set after otherwise addChild might not work if (QNode *n = qobject_cast(obj)) n->setParent(parentNode); else obj->setParent(parentNode); } void Quick3DNode::childRemoved(int, QObject *obj) { if (QNode *n = qobject_cast(obj)) n->setParent(Q_NODE_NULLPTR); else obj->setParent(Q_NULLPTR); } } // Quick } // Qt3D QT_END_NAMESPACE