/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3D_QUICK_QUICK3DNODE_P_H #define QT3D_QUICK_QUICK3DNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { namespace Quick { class Q_3DQUICKSHARED_PRIVATE_EXPORT Quick3DNode : public QObject { Q_OBJECT Q_PROPERTY(QQmlListProperty data READ data) Q_PROPERTY(QQmlListProperty childNodes READ childNodes) Q_CLASSINFO("DefaultProperty", "data") public: explicit Quick3DNode(QObject *parent = 0); QQmlListProperty data(); QQmlListProperty childNodes(); inline QNode *parentNode() const { return qobject_cast(parent()); } private: static void appendData(QQmlListProperty *list, QObject *obj); static QObject *dataAt(QQmlListProperty *list, int index); static int dataCount(QQmlListProperty *list); static void clearData(QQmlListProperty *list); static void appendChild(QQmlListProperty *list, Qt3DCore::QNode *obj); static QNode *childAt(QQmlListProperty *list, int index); static int childCount(QQmlListProperty *list); static void clearChildren(QQmlListProperty *list); private Q_SLOTS: void childAppended(int idx, QObject *child); void childRemoved(int idx, QObject *child); }; } // namespace Quick } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3D_QUICK_QUICK3DNODE_P_H