/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dtransform.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Quick { Quick3DTransform::Quick3DTransform(QObject *parent) : QObject(parent) { Q_ASSERT(qobject_cast(parent) != Q_NULLPTR); QObject::connect(parent, SIGNAL(transformsChanged()), this, SIGNAL(transformsChanged())); } QQmlListProperty Quick3DTransform::transformList() { return QQmlListProperty(this, 0, Quick3DTransform::qmlAppendTransform, Quick3DTransform::transformCount, Quick3DTransform::transformAt, Quick3DTransform::qmlClearTransforms); } void Quick3DTransform::qmlAppendTransform(QQmlListProperty *list, QAbstractTransform *obj ) { if ( !obj ) return; Quick3DTransform *self = static_cast(list->object); self->parentTransform()->addTransform(obj); } QAbstractTransform* Quick3DTransform::transformAt(QQmlListProperty *list, int index) { Quick3DTransform *self = static_cast(list->object); return self->parentTransform()->transforms().at(index); } int Quick3DTransform::transformCount(QQmlListProperty *list) { Quick3DTransform *self = static_cast(list->object); return self->parentTransform()->transforms().count(); } void Quick3DTransform::qmlClearTransforms(QQmlListProperty *list) { Quick3DTransform *self = static_cast(list->object); Q_FOREACH (QAbstractTransform *trans, self->parentTransform()->transforms()) self->parentTransform()->removeTransform(trans); } } //Quick } //Qt3D QT_END_NAMESPACE