/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt 3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUATERNIONANIMATION_P_H #define QQUATERNIONANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { namespace Quick { class QQuaternionAnimationPrivate; class QT3DQUICKSHARED_PRIVATE_EXPORT QQuaternionAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuaternionAnimation) Q_PROPERTY(QQuaternion from READ from WRITE setFrom) Q_PROPERTY(QQuaternion to READ to WRITE setTo) Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged) Q_PROPERTY(float fromXRotation READ fromXRotation WRITE setFromXRotation NOTIFY fromXRotationChanged) Q_PROPERTY(float fromYRotation READ fromYRotation WRITE setFromYRotation NOTIFY fromYRotationChanged) Q_PROPERTY(float fromZRotation READ fromZRotation WRITE setFromZRotation NOTIFY fromZRotationChanged) Q_PROPERTY(float toXRotation READ toXRotation WRITE setToXRotation NOTIFY toXRotationChanged) Q_PROPERTY(float toYRotation READ toYRotation WRITE setToYRotation NOTIFY toYRotationChanged) Q_PROPERTY(float toZRotation READ toZRotation WRITE setToZRotation NOTIFY toZRotationChanged) public: enum Type { Slerp = 0, Nlerp }; Q_ENUM(Type) QQuaternionAnimation(QObject *parent = 0); QQuaternion from() const; void setFrom(const QQuaternion &f); QQuaternion to() const; void setTo(const QQuaternion &t); Type type() const; void setType(Type type); float fromXRotation() const; void setFromXRotation(float f); float fromYRotation() const; void setFromYRotation(float f); float fromZRotation() const; void setFromZRotation(float f); float toXRotation() const; void setToXRotation(float f); float toYRotation() const; void setToYRotation(float f); float toZRotation() const; void setToZRotation(float f); Q_SIGNALS: void typeChanged(Type type); void fromXRotationChanged(float value); void fromYRotationChanged(float value); void fromZRotationChanged(float value); void toXRotationChanged(float value); void toYRotationChanged(float value); void toZRotationChanged(float value); }; QT3DQUICKSHARED_PRIVATE_EXPORT QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress); } // namespace Quick } // namespace Qt3DCore QT_END_NAMESPACE QML_DECLARE_TYPE(Qt3DCore::Quick::QQuaternionAnimation) #endif // QQUATERNIONANIMATION_P_H