/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DQUICKVALUETYPES_P_H #define QT3DQUICKVALUETYPES_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { namespace Quick { namespace Quick3DValueTypes { QT3DQUICKSHARED_PRIVATE_EXPORT void registerValueTypes(); } class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DColorValueType { QColor v; Q_PROPERTY(qreal r READ r WRITE setR FINAL) Q_PROPERTY(qreal g READ g WRITE setG FINAL) Q_PROPERTY(qreal b READ b WRITE setB FINAL) Q_PROPERTY(qreal a READ a WRITE setA FINAL) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal r() const; qreal g() const; qreal b() const; qreal a() const; void setR(qreal); void setG(qreal); void setB(qreal); void setA(qreal); }; class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DVector2DValueType { QVector2D v; Q_PROPERTY(qreal x READ x WRITE setX FINAL) Q_PROPERTY(qreal y READ y WRITE setY FINAL) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal x() const; qreal y() const; void setX(qreal); void setY(qreal); Q_INVOKABLE qreal dotProduct(const QVector2D &vec) const; Q_INVOKABLE QVector2D times(const QVector2D &vec) const; Q_INVOKABLE QVector2D times(qreal scalar) const; Q_INVOKABLE QVector2D plus(const QVector2D &vec) const; Q_INVOKABLE QVector2D minus(const QVector2D &vec) const; Q_INVOKABLE QVector2D normalized() const; Q_INVOKABLE qreal length() const; Q_INVOKABLE QVector3D toVector3d() const; Q_INVOKABLE QVector4D toVector4d() const; Q_INVOKABLE bool fuzzyEquals(const QVector2D &vec, qreal epsilon) const; Q_INVOKABLE bool fuzzyEquals(const QVector2D &vec) const; }; class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DVector3DValueType { QVector3D v; Q_PROPERTY(qreal x READ x WRITE setX FINAL) Q_PROPERTY(qreal y READ y WRITE setY FINAL) Q_PROPERTY(qreal z READ z WRITE setZ FINAL) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal x() const; qreal y() const; qreal z() const; void setX(qreal); void setY(qreal); void setZ(qreal); Q_INVOKABLE QVector3D crossProduct(const QVector3D &vec) const; Q_INVOKABLE qreal dotProduct(const QVector3D &vec) const; Q_INVOKABLE QVector3D times(const QMatrix4x4 &m) const; Q_INVOKABLE QVector3D times(const QVector3D &vec) const; Q_INVOKABLE QVector3D times(qreal scalar) const; Q_INVOKABLE QVector3D plus(const QVector3D &vec) const; Q_INVOKABLE QVector3D minus(const QVector3D &vec) const; Q_INVOKABLE QVector3D normalized() const; Q_INVOKABLE qreal length() const; Q_INVOKABLE QVector2D toVector2d() const; Q_INVOKABLE QVector4D toVector4d() const; Q_INVOKABLE bool fuzzyEquals(const QVector3D &vec, qreal epsilon) const; Q_INVOKABLE bool fuzzyEquals(const QVector3D &vec) const; }; class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DVector4DValueType { QVector4D v; Q_PROPERTY(qreal x READ x WRITE setX FINAL) Q_PROPERTY(qreal y READ y WRITE setY FINAL) Q_PROPERTY(qreal z READ z WRITE setZ FINAL) Q_PROPERTY(qreal w READ w WRITE setW FINAL) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal x() const; qreal y() const; qreal z() const; qreal w() const; void setX(qreal); void setY(qreal); void setZ(qreal); void setW(qreal); Q_INVOKABLE qreal dotProduct(const QVector4D &vec) const; Q_INVOKABLE QVector4D times(const QVector4D &vec) const; Q_INVOKABLE QVector4D times(const QMatrix4x4 &m) const; Q_INVOKABLE QVector4D times(qreal scalar) const; Q_INVOKABLE QVector4D plus(const QVector4D &vec) const; Q_INVOKABLE QVector4D minus(const QVector4D &vec) const; Q_INVOKABLE QVector4D normalized() const; Q_INVOKABLE qreal length() const; Q_INVOKABLE QVector2D toVector2d() const; Q_INVOKABLE QVector3D toVector3d() const; Q_INVOKABLE bool fuzzyEquals(const QVector4D &vec, qreal epsilon) const; Q_INVOKABLE bool fuzzyEquals(const QVector4D &vec) const; }; class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DQuaternionValueType { QQuaternion v; Q_PROPERTY(qreal scalar READ scalar WRITE setScalar) Q_PROPERTY(qreal x READ x WRITE setX) Q_PROPERTY(qreal y READ y WRITE setY) Q_PROPERTY(qreal z READ z WRITE setZ) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal scalar() const; qreal x() const; qreal y() const; qreal z() const; void setScalar(qreal); void setX(qreal); void setY(qreal); void setZ(qreal); }; class QT3DQUICKSHARED_PRIVATE_EXPORT Quick3DMatrix4x4ValueType { QMatrix4x4 v; Q_PROPERTY(qreal m11 READ m11 WRITE setM11 FINAL) Q_PROPERTY(qreal m12 READ m12 WRITE setM12 FINAL) Q_PROPERTY(qreal m13 READ m13 WRITE setM13 FINAL) Q_PROPERTY(qreal m14 READ m14 WRITE setM14 FINAL) Q_PROPERTY(qreal m21 READ m21 WRITE setM21 FINAL) Q_PROPERTY(qreal m22 READ m22 WRITE setM22 FINAL) Q_PROPERTY(qreal m23 READ m23 WRITE setM23 FINAL) Q_PROPERTY(qreal m24 READ m24 WRITE setM24 FINAL) Q_PROPERTY(qreal m31 READ m31 WRITE setM31 FINAL) Q_PROPERTY(qreal m32 READ m32 WRITE setM32 FINAL) Q_PROPERTY(qreal m33 READ m33 WRITE setM33 FINAL) Q_PROPERTY(qreal m34 READ m34 WRITE setM34 FINAL) Q_PROPERTY(qreal m41 READ m41 WRITE setM41 FINAL) Q_PROPERTY(qreal m42 READ m42 WRITE setM42 FINAL) Q_PROPERTY(qreal m43 READ m43 WRITE setM43 FINAL) Q_PROPERTY(qreal m44 READ m44 WRITE setM44 FINAL) Q_GADGET public: Q_INVOKABLE QString toString() const; qreal m11() const { return v(0, 0); } qreal m12() const { return v(0, 1); } qreal m13() const { return v(0, 2); } qreal m14() const { return v(0, 3); } qreal m21() const { return v(1, 0); } qreal m22() const { return v(1, 1); } qreal m23() const { return v(1, 2); } qreal m24() const { return v(1, 3); } qreal m31() const { return v(2, 0); } qreal m32() const { return v(2, 1); } qreal m33() const { return v(2, 2); } qreal m34() const { return v(2, 3); } qreal m41() const { return v(3, 0); } qreal m42() const { return v(3, 1); } qreal m43() const { return v(3, 2); } qreal m44() const { return v(3, 3); } void setM11(qreal value) { v(0, 0) = value; } void setM12(qreal value) { v(0, 1) = value; } void setM13(qreal value) { v(0, 2) = value; } void setM14(qreal value) { v(0, 3) = value; } void setM21(qreal value) { v(1, 0) = value; } void setM22(qreal value) { v(1, 1) = value; } void setM23(qreal value) { v(1, 2) = value; } void setM24(qreal value) { v(1, 3) = value; } void setM31(qreal value) { v(2, 0) = value; } void setM32(qreal value) { v(2, 1) = value; } void setM33(qreal value) { v(2, 2) = value; } void setM34(qreal value) { v(2, 3) = value; } void setM41(qreal value) { v(3, 0) = value; } void setM42(qreal value) { v(3, 1) = value; } void setM43(qreal value) { v(3, 2) = value; } void setM44(qreal value) { v(3, 3) = value; } Q_INVOKABLE void translate(float x, float y, float z) { v.translate(x, y, z); } Q_INVOKABLE void translate(const QVector3D &t) { v.translate(t); } Q_INVOKABLE void rotate(float angle, const QVector3D &axis) { v.rotate(angle, axis); } Q_INVOKABLE void scale(float s) { v.scale(s); } Q_INVOKABLE void scale(float sx, float sy, float sz) { v.scale(sx, sy, sz); } Q_INVOKABLE void scale(const QVector3D &s) { v.scale(s); } Q_INVOKABLE void lookAt(const QVector3D &eye, const QVector3D ¢er, const QVector3D &up) { v.lookAt(eye, center, up); } Q_INVOKABLE QMatrix4x4 times(const QMatrix4x4 &m) const; Q_INVOKABLE QVector4D times(const QVector4D &vec) const; Q_INVOKABLE QVector3D times(const QVector3D &vec) const; Q_INVOKABLE QMatrix4x4 times(qreal factor) const; Q_INVOKABLE QMatrix4x4 plus(const QMatrix4x4 &m) const; Q_INVOKABLE QMatrix4x4 minus(const QMatrix4x4 &m) const; Q_INVOKABLE QVector4D row(int n) const; Q_INVOKABLE QVector4D column(int m) const; Q_INVOKABLE qreal determinant() const; Q_INVOKABLE QMatrix4x4 inverted() const; Q_INVOKABLE QMatrix4x4 transposed() const; Q_INVOKABLE bool fuzzyEquals(const QMatrix4x4 &m, qreal epsilon) const; Q_INVOKABLE bool fuzzyEquals(const QMatrix4x4 &m) const; }; } // namespace Quick } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DQUICKVALUETYPES_P_H