/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3danimationcontroller_p.h" QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Quick { QQuick3DAnimationController::QQuick3DAnimationController(QObject *parent) : QObject(parent) { } QQmlListProperty QQuick3DAnimationController::animationGroups() { return QQmlListProperty(this, 0, &QQuick3DAnimationController::appendAnimationGroup, &QQuick3DAnimationController::animationGroupCount, &QQuick3DAnimationController::animationGroupAt, &QQuick3DAnimationController::clearAnimationGroups); } void QQuick3DAnimationController::appendAnimationGroup(QQmlListProperty *list, QAnimationGroup *bar) { QQuick3DAnimationController *controller = qobject_cast(list->object); if (controller) controller->parentAnimationController()->addAnimationGroup(bar); } int QQuick3DAnimationController::animationGroupCount(QQmlListProperty *list) { QQuick3DAnimationController *controller = qobject_cast(list->object); if (controller) return controller->parentAnimationController()->animationGroupList().count(); return 0; } QAnimationGroup *QQuick3DAnimationController::animationGroupAt(QQmlListProperty *list, int index) { QQuick3DAnimationController *controller = qobject_cast(list->object); if (controller) return qobject_cast(controller->parentAnimationController()->getGroup(index)); return nullptr; } void QQuick3DAnimationController::clearAnimationGroups(QQmlListProperty *list) { QQuick3DAnimationController *controller = qobject_cast(list->object); if (controller) { QVector emptyList; controller->parentAnimationController()->setAnimationGroups(emptyList); } } } // namespace Quick } // namespace Qt3DAnimation QT_END_NAMESPACE