/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dchannelmapper_p.h" QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { namespace Quick { Quick3DChannelMapper::Quick3DChannelMapper(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DChannelMapper::qmlMappings() { return QQmlListProperty(this, 0, &Quick3DChannelMapper::appendMapping, &Quick3DChannelMapper::mappingCount, &Quick3DChannelMapper::mappingAt, &Quick3DChannelMapper::clearMappings); } void Quick3DChannelMapper::appendMapping(QQmlListProperty *list, QAbstractChannelMapping *mapping) { Quick3DChannelMapper *extension = qobject_cast(list->object); extension->parentMapper()->addMapping(mapping); } QAbstractChannelMapping *Quick3DChannelMapper::mappingAt(QQmlListProperty *list, int index) { Quick3DChannelMapper *extension = qobject_cast(list->object); return extension->parentMapper()->mappings().at(index); } int Quick3DChannelMapper::mappingCount(QQmlListProperty *list) { Quick3DChannelMapper *extension = qobject_cast(list->object); return extension->parentMapper()->mappings().count(); } void Quick3DChannelMapper::clearMappings(QQmlListProperty *list) { Quick3DChannelMapper *extension = qobject_cast(list->object); const auto mappings = extension->parentMapper()->mappings(); for (QAbstractChannelMapping *mapping : mappings) extension->parentMapper()->removeMapping(mapping); } } // namespace Quick } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE