/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DANIMATION_QUICK_QUICK3DMORPHTARGET_P_H #define QT3DANIMATION_QUICK_QUICK3DMORPHTARGET_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Quick { class Q_3DQUICKANIMATIONSHARED_PRIVATE_EXPORT QQuick3DMorphTarget : public QObject { Q_OBJECT Q_PROPERTY(QQmlListProperty attributes READ attributes) public: QQuick3DMorphTarget(QObject *parent = nullptr); inline QMorphTarget *parentMorphTarget() const { return qobject_cast(parent()); } QQmlListProperty attributes(); private: static void appendAttribute(QQmlListProperty *list, Qt3DRender::QAttribute *bar); static Qt3DRender::QAttribute *attributeAt(QQmlListProperty *list, int index); static int attributeCount(QQmlListProperty *list); static void clearAttributes(QQmlListProperty *list); }; } // namespace Quick } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QUICK_QUICK3DMORPHTARGET_P_H