/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dspritesheet_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { namespace Extras { namespace Quick { Quick3DSpriteSheet::Quick3DSpriteSheet(QObject *parent) : QObject(parent) { } Quick3DSpriteSheet::~Quick3DSpriteSheet() { } QQmlListProperty Quick3DSpriteSheet::sprites() { return QQmlListProperty(this, 0, &Quick3DSpriteSheet::appendSprite, &Quick3DSpriteSheet::spriteCount, &Quick3DSpriteSheet::spriteAt, &Quick3DSpriteSheet::clearSprites); } void Quick3DSpriteSheet::appendSprite(QQmlListProperty *list, Qt3DExtras::QSpriteSheetItem *sprite) { Quick3DSpriteSheet *spritesheet = qobject_cast(list->object); spritesheet->parentSpriteSheet()->addSprite(sprite); } Qt3DExtras::QSpriteSheetItem *Quick3DSpriteSheet::spriteAt(QQmlListProperty *list, int index) { Quick3DSpriteSheet *spritesheet = qobject_cast(list->object); return spritesheet->parentSpriteSheet()->sprites().at(index); } int Quick3DSpriteSheet::spriteCount(QQmlListProperty *list) { Quick3DSpriteSheet *spritesheet = qobject_cast(list->object); return spritesheet->parentSpriteSheet()->sprites().count(); } void Quick3DSpriteSheet::clearSprites(QQmlListProperty *list) { Quick3DSpriteSheet *spritesheet = qobject_cast(list->object); const auto sprites = spritesheet->parentSpriteSheet()->sprites(); for (QSpriteSheetItem *sprite : sprites) spritesheet->parentSpriteSheet()->removeSprite(sprite); } } // namespace Quick } // namespace Extras } // namespace Qt3DExtras QT_END_NAMESPACE