/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qt3dquickwindow_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { namespace Quick { namespace { class Qt3DQuickWindowIncubationController : public QObject, public QQmlIncubationController { Q_OBJECT public: explicit Qt3DQuickWindowIncubationController(QObject *parent = nullptr) : QObject(parent) , m_incubationTime(std::max(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3)) { startTimer(QGuiApplication::primaryScreen()->refreshRate()); } void timerEvent(QTimerEvent *) override { incubateFor(m_incubationTime); } private: const int m_incubationTime; }; } // anonymous Qt3DQuickWindowPrivate::Qt3DQuickWindowPrivate() : m_engine(nullptr) , m_renderAspect(nullptr) , m_inputAspect(nullptr) , m_logicAspect(nullptr) , m_initialized(false) , m_cameraAspectRatioMode(Qt3DQuickWindow::AutomaticAspectRatio) , m_incubationController(nullptr) { } Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent) : QWindow(*new Qt3DQuickWindowPrivate(), parent) { Q_D(Qt3DQuickWindow); resize(1024, 768); Qt3DExtras::setupWindowSurface(this, Qt3DRender::API::OpenGL); d->m_renderAspect = new Qt3DRender::QRenderAspect; if (parent && parent->screen()) static_cast(Qt3DRender::QRenderAspectPrivate::get(d->m_renderAspect))->m_screen = parent->screen(); d->m_inputAspect = new Qt3DInput::QInputAspect; d->m_logicAspect = new Qt3DLogic::QLogicAspect; d->m_engine = new Qt3DCore::Quick::QQmlAspectEngine; d->m_engine->aspectEngine()->registerAspect(d->m_renderAspect); d->m_engine->aspectEngine()->registerAspect(d->m_inputAspect); d->m_engine->aspectEngine()->registerAspect(d->m_logicAspect); } Qt3DQuickWindow::~Qt3DQuickWindow() { Q_D(Qt3DQuickWindow); delete d->m_engine; } void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect) { Q_ASSERT(!isVisible()); Q_D(Qt3DQuickWindow); d->m_engine->aspectEngine()->registerAspect(aspect); } void Qt3DQuickWindow::registerAspect(const QString &name) { Q_ASSERT(!isVisible()); Q_D(Qt3DQuickWindow); d->m_engine->aspectEngine()->registerAspect(name); } void Qt3DQuickWindow::setSource(const QUrl &source) { Q_D(Qt3DQuickWindow); d->m_source = source; } Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const { Q_D(const Qt3DQuickWindow); return d->m_engine; } void Qt3DQuickWindow::setCameraAspectRatioMode(CameraAspectRatioMode mode) { Q_D(Qt3DQuickWindow); if (d->m_cameraAspectRatioMode == mode) return; d->m_cameraAspectRatioMode = mode; setCameraAspectModeHelper(); emit cameraAspectRatioModeChanged(mode); } Qt3DQuickWindow::CameraAspectRatioMode Qt3DQuickWindow::cameraAspectRatioMode() const { Q_D(const Qt3DQuickWindow); return d->m_cameraAspectRatioMode; } void Qt3DQuickWindow::showEvent(QShowEvent *e) { Q_D(Qt3DQuickWindow); if (!d->m_initialized) { // Connect to the QQmlAspectEngine's statusChanged signal so that when the QML is loaded // and th eobjects hav ebeen instantiated, but before we set them on the QAspectEngine we // can swoop in and set the window surface and camera on the framegraph and ensure the camera // respects the window's aspect ratio connect(d->m_engine, &Qt3DCore::Quick::QQmlAspectEngine::sceneCreated, this, &Qt3DQuickWindow::onSceneCreated); d->m_engine->setSource(d->m_source); // Set the QQmlIncubationController on the window // to benefit from asynchronous incubation if (!d->m_incubationController) d->m_incubationController = new Qt3DQuickWindowIncubationController(this); d->m_engine->qmlEngine()->setIncubationController(d->m_incubationController); d->m_initialized = true; } QWindow::showEvent(e); } void Qt3DQuickWindow::onSceneCreated(QObject *rootObject) { Q_ASSERT(rootObject); Q_D(Qt3DQuickWindow); setWindowSurface(rootObject); if (d->m_cameraAspectRatioMode == AutomaticAspectRatio) { // Set aspect ratio of first camera to match the window QList cameras = rootObject->findChildren(); if (cameras.isEmpty()) { qCDebug(QuickWindow) << "No camera found"; } else { d->m_camera = cameras.first(); setCameraAspectModeHelper(); } } // Set ourselves up as a source of input events for the input aspect Qt3DInput::QInputSettings *inputSettings = rootObject->findChild(); if (inputSettings) { inputSettings->setEventSource(this); } else { qCDebug(QuickWindow) << "No Input Settings found, keyboard and mouse events won't be handled"; } } void Qt3DQuickWindow::setWindowSurface(QObject *rootObject) { Qt3DRender::QRenderSurfaceSelector *surfaceSelector = Qt3DRender::QRenderSurfaceSelectorPrivate::find(rootObject); if (surfaceSelector) surfaceSelector->setSurface(this); } void Qt3DQuickWindow::setCameraAspectModeHelper() { Q_D(Qt3DQuickWindow); switch (d->m_cameraAspectRatioMode) { case AutomaticAspectRatio: connect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio); connect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio); // Update the aspect ratio the first time the surface is set updateCameraAspectRatio(); break; case UserAspectRatio: disconnect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio); disconnect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio); break; } } void Qt3DQuickWindow::updateCameraAspectRatio() { Q_D(Qt3DQuickWindow); if (d->m_camera) { d->m_camera->setAspectRatio(static_cast(width()) / std::max(1.f, static_cast(height()))); } } } // Quick } // Qt3DExtras QT_END_NAMESPACE #include "qt3dquickwindow.moc"