/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE namespace Qt3DInput { namespace Input { namespace Quick { Quick3DLogicalDevice::Quick3DLogicalDevice(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DLogicalDevice::qmlAxes() { return QQmlListProperty(this, 0, &Quick3DLogicalDevice::appendAxis, &Quick3DLogicalDevice::axesCount, &Quick3DLogicalDevice::axisAt, &Quick3DLogicalDevice::clearAxes); } QQmlListProperty Quick3DLogicalDevice::qmlActions() { return QQmlListProperty(this, 0, &Quick3DLogicalDevice::appendAction, &Quick3DLogicalDevice::actionCount, &Quick3DLogicalDevice::actionAt, &Quick3DLogicalDevice::clearActions); } void Quick3DLogicalDevice::appendAxis(QQmlListProperty *list, QAxis *axes) { Quick3DLogicalDevice *device = qobject_cast(list->object); device->parentLogicalDevice()->addAxis(axes); } QAxis *Quick3DLogicalDevice::axisAt(QQmlListProperty *list, int index) { Quick3DLogicalDevice *device = qobject_cast(list->object); return device->parentLogicalDevice()->axes().at(index); } int Quick3DLogicalDevice::axesCount(QQmlListProperty *list) { Quick3DLogicalDevice *device = qobject_cast(list->object); return device->parentLogicalDevice()->axes().count(); } void Quick3DLogicalDevice::clearAxes(QQmlListProperty *list) { Quick3DLogicalDevice *device = qobject_cast(list->object); const auto axes = device->parentLogicalDevice()->axes(); for (QAxis *axis : axes) device->parentLogicalDevice()->removeAxis(axis); } void Quick3DLogicalDevice::appendAction(QQmlListProperty *list, QAction *action) { Quick3DLogicalDevice *device = qobject_cast(list->object); device->parentLogicalDevice()->addAction(action); } QAction *Quick3DLogicalDevice::actionAt(QQmlListProperty *list, int index) { Quick3DLogicalDevice *device = qobject_cast(list->object); return device->parentLogicalDevice()->actions().at(index); } int Quick3DLogicalDevice::actionCount(QQmlListProperty *list) { Quick3DLogicalDevice *device = qobject_cast(list->object); return device->parentLogicalDevice()->actions().count(); } void Quick3DLogicalDevice::clearActions(QQmlListProperty *list) { Quick3DLogicalDevice *device = qobject_cast(list->object); const auto actions = device->parentLogicalDevice()->actions(); for (QAction *action : actions) device->parentLogicalDevice()->removeAction(action); } } // namespace Quick } // namespace Input } // namespace Qt3DInput QT_END_NAMESPACE