HEADERS += \ $$PWD/quick3drenderpassfilter.h \ $$PWD/quick3drendertarget.h \ $$PWD/quick3dtechniquefilter.h \ $$PWD/quick3dviewport.h \ $$PWD/quick3dmaterial.h \ $$PWD/quick3dtechnique.h \ $$PWD/quick3deffect.h \ $$PWD/quick3dscene.h \ $$PWD/shaderpropertyparser_p.h \ $$PWD/quick3dtexture.h \ $$PWD/quick3drenderpass.h \ $$PWD/quick3dsortmethod.h \ $$PWD/quick3dparameter_p.h \ $$PWD/quick3dparameter.h \ $$PWD/quick3dshaderdata.h \ $$PWD/quick3dshaderdataarray.h \ $$PWD/quick3dstateset.h \ $$PWD/quick3drendertargetselector.h \ $$PWD/quick3dgeometry.h \ $$PWD/quick3dbuffer.h SOURCES += \ $$PWD/quick3drenderpassfilter.cpp \ $$PWD/quick3drendertarget.cpp \ $$PWD/quick3dtechniquefilter.cpp \ $$PWD/quick3dviewport.cpp \ $$PWD/quick3dmaterial.cpp \ $$PWD/quick3dtechnique.cpp \ $$PWD/quick3deffect.cpp \ $$PWD/quick3dscene.cpp \ $$PWD/shaderpropertyparser.cpp \ $$PWD/quick3dtexture.cpp \ $$PWD/quick3drenderpass.cpp \ $$PWD/quick3dsortmethod.cpp \ $$PWD/quick3dparameter.cpp \ $$PWD/quick3dshaderdata.cpp \ $$PWD/quick3dshaderdataarray.cpp \ $$PWD/quick3dstateset.cpp \ $$PWD/quick3drendertargetselector.cpp \ $$PWD/quick3dgeometry.cpp \ $$PWD/quick3dbuffer.cpp INCLUDEPATH += $$PWD