/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dbuffer_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { namespace { const int jsValueTypeId = qMetaTypeId(); } Quick3DBuffer::Quick3DBuffer(Qt3DCore::QNode *parent) : Qt3DRender::QBuffer(QBuffer::VertexBuffer, parent) , m_engine(nullptr) , m_v4engine(nullptr) { QObject::connect(this, &Qt3DRender::QBuffer::dataChanged, this, &Quick3DBuffer::bufferDataChanged); } QByteArray Quick3DBuffer::convertToRawData(const QJSValue &jsValue) { initEngines(); Q_ASSERT(m_v4engine); QV4::Scope scope(m_v4engine); QV4::Scoped typedArray(scope, QJSValuePrivate::convertedToValue(m_v4engine, jsValue)); if (!typedArray) return QByteArray(); char *dataPtr = reinterpret_cast(typedArray->arrayData()->data()); dataPtr += typedArray->d()->byteOffset; uint byteLength = typedArray->byteLength(); return QByteArray(dataPtr, byteLength); } QVariant Quick3DBuffer::bufferData() const { return QVariant::fromValue(data()); } void Quick3DBuffer::setBufferData(const QVariant &bufferData) { if (bufferData.userType() == QMetaType::QByteArray) { QBuffer::setData(bufferData.toByteArray()); } else if (bufferData.userType() == jsValueTypeId) { QJSValue jsValue = bufferData.value(); QBuffer::setData(convertToRawData(jsValue)); } } void Quick3DBuffer::updateData(int offset, const QVariant &bufferData) { if (bufferData.userType() == QMetaType::QByteArray) { QBuffer::updateData(offset, bufferData.toByteArray()); } else if (bufferData.userType() == jsValueTypeId) { QJSValue jsValue = bufferData.value(); QBuffer::updateData(offset, convertToRawData(jsValue)); } } void Quick3DBuffer::initEngines() { if (m_engine == nullptr) { m_engine = qmlEngine(parent()); m_v4engine = QQmlEnginePrivate::getV4Engine(m_engine); } } } // Quick } // Render } // Qt3DRender QT_END_NAMESPACE