/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H #define QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QQmlEngine; class QJSValue; namespace QV4 { struct ExecutionEngine; } namespace Qt3DRender { namespace Render { namespace Quick { class Q_3DQUICKRENDERSHARED_PRIVATE_EXPORT Quick3DBuffer : public Qt3DRender::QBuffer { Q_OBJECT Q_PROPERTY(QVariant data READ bufferData WRITE setBufferData NOTIFY bufferDataChanged) public: explicit Quick3DBuffer(Qt3DCore::QNode *parent = nullptr); QVariant bufferData() const; void setBufferData(const QVariant &bufferData); Q_INVOKABLE QVariant readBinaryFile(const QUrl &fileUrl); public Q_SLOTS: void updateData(int offset, const QVariant &bytes); Q_SIGNALS: void bufferDataChanged(); private: QQmlEngine *m_engine; QV4::ExecutionEngine *m_v4engine; void initEngines(); QByteArray convertToRawData(const QJSValue &jsValue); }; } // Quick } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H