/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DEffect::Quick3DEffect(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DEffect::techniqueList() { return QQmlListProperty(this, 0, &Quick3DEffect::appendTechnique, &Quick3DEffect::techniqueCount, &Quick3DEffect::techniqueAt, &Quick3DEffect::clearTechniqueList); } QQmlListProperty Quick3DEffect::parameterList() { return QQmlListProperty(this, 0, &Quick3DEffect::appendParameter, &Quick3DEffect::parametersCount, &Quick3DEffect::parameterAt, &Quick3DEffect::clearParameterList); } void Quick3DEffect::appendTechnique(QQmlListProperty *list, QTechnique *bar) { Quick3DEffect *eff = qobject_cast(list->object); if (eff) eff->parentEffect()->addTechnique(bar); } // TO DO : Return a QAbstractTechnique once properly defined QTechnique *Quick3DEffect::techniqueAt(QQmlListProperty *list, int index) { Quick3DEffect *eff = qobject_cast(list->object); if (eff) return qobject_cast(eff->parentEffect()->techniques().at(index)); return nullptr; } int Quick3DEffect::techniqueCount(QQmlListProperty *list) { Quick3DEffect *eff = qobject_cast(list->object); if (eff) return eff->parentEffect()->techniques().count(); return 0; } void Quick3DEffect::clearTechniqueList(QQmlListProperty *list) { Quick3DEffect *eff = qobject_cast(list->object); if (eff) { // Ownership of techniques is handled by the QmlEngine so we shouldn't class clearTechniques // which deletes techniques const auto techniques = eff->parentEffect()->techniques(); for (QTechnique *tech : techniques) eff->parentEffect()->removeTechnique(tech); } } void Quick3DEffect::appendParameter(QQmlListProperty *list, QParameter *param) { Quick3DEffect *effect = qobject_cast(list->object); qobject_cast(effect->parentEffect())->addParameter(param); } QParameter *Quick3DEffect::parameterAt(QQmlListProperty *list, int index) { Quick3DEffect *effect = qobject_cast(list->object); return qobject_cast(effect->parentEffect())->parameters().at(index); } int Quick3DEffect::parametersCount(QQmlListProperty *list) { Quick3DEffect *effect = qobject_cast(list->object); return qobject_cast(effect->parentEffect())->parameters().count(); } void Quick3DEffect::clearParameterList(QQmlListProperty *list) { Quick3DEffect *effect = qobject_cast(list->object); const auto parameters = qobject_cast(effect->parentEffect())->parameters(); for (QParameter *p : parameters) qobject_cast(effect->parentEffect())->removeParameter(p); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_quick3deffect_p.cpp"