/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DRenderPass::Quick3DRenderPass(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DRenderPass::filterKeyList() { return QQmlListProperty(this, 0, &Quick3DRenderPass::appendFilterKey, &Quick3DRenderPass::filterKeysCount, &Quick3DRenderPass::filterKeyAt, &Quick3DRenderPass::clearFilterKey); } QQmlListProperty Quick3DRenderPass::renderStateList() { return QQmlListProperty(this, 0, &Quick3DRenderPass::appendRenderState, &Quick3DRenderPass::renderStateCount, &Quick3DRenderPass::renderStateAt, &Quick3DRenderPass::clearRenderStates); } QQmlListProperty Quick3DRenderPass::parameterList() { return QQmlListProperty(this, 0, &Quick3DRenderPass::appendParameter, &Quick3DRenderPass::parametersCount, &Quick3DRenderPass::parameterAt, &Quick3DRenderPass::clearParameterList); } void Quick3DRenderPass::appendFilterKey(QQmlListProperty *list, QFilterKey *filterKey) { Quick3DRenderPass *rPass = qobject_cast(list->object); rPass->parentRenderPass()->addFilterKey(filterKey); } QFilterKey *Quick3DRenderPass::filterKeyAt(QQmlListProperty *list, int index) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->filterKeys().at(index); } int Quick3DRenderPass::filterKeysCount(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->filterKeys().count(); } void Quick3DRenderPass::clearFilterKey(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); const auto keys = rPass->parentRenderPass()->filterKeys(); for (QFilterKey *c : keys) rPass->parentRenderPass()->removeFilterKey(c); } void Quick3DRenderPass::appendRenderState(QQmlListProperty *list, QRenderState *state) { Quick3DRenderPass *rPass = qobject_cast(list->object); rPass->parentRenderPass()->addRenderState(state); } QRenderState *Quick3DRenderPass::renderStateAt(QQmlListProperty *list, int index) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->renderStates().at(index); } int Quick3DRenderPass::renderStateCount(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->renderStates().count(); } void Quick3DRenderPass::clearRenderStates(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); const auto states = rPass->parentRenderPass()->renderStates(); for (QRenderState *s : states) rPass->parentRenderPass()->removeRenderState(s); } void Quick3DRenderPass::appendParameter(QQmlListProperty *list, QParameter *param) { Quick3DRenderPass *rPass = qobject_cast(list->object); rPass->parentRenderPass()->addParameter(param); } QParameter *Quick3DRenderPass::parameterAt(QQmlListProperty *list, int index) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->parameters().at(index); } int Quick3DRenderPass::parametersCount(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); return rPass->parentRenderPass()->parameters().count(); } void Quick3DRenderPass::clearParameterList(QQmlListProperty *list) { Quick3DRenderPass *rPass = qobject_cast(list->object); const auto parameters = rPass->parentRenderPass()->parameters(); for (QParameter *p : parameters) rPass->parentRenderPass()->removeParameter(p); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE