/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3drenderpassfilter_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DRenderPassFilter::Quick3DRenderPassFilter(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DRenderPassFilter::includeList() { return QQmlListProperty(this, 0, &Quick3DRenderPassFilter::appendInclude, &Quick3DRenderPassFilter::includesCount, &Quick3DRenderPassFilter::includeAt, &Quick3DRenderPassFilter::clearIncludes); } QQmlListProperty Quick3DRenderPassFilter::parameterList() { return QQmlListProperty(this, 0, &Quick3DRenderPassFilter::appendParameter, &Quick3DRenderPassFilter::parametersCount, &Quick3DRenderPassFilter::parameterAt, &Quick3DRenderPassFilter::clearParameterList); } void Quick3DRenderPassFilter::appendInclude(QQmlListProperty *list, QAnnotation *annotation) { Quick3DRenderPassFilter *filter = qobject_cast(list->object); if (filter) { annotation->setParent(filter->parentRenderPassFilter()); filter->parentRenderPassFilter()->addInclude(annotation); } } QAnnotation *Quick3DRenderPassFilter::includeAt(QQmlListProperty *list, int index) { Quick3DRenderPassFilter *filter = qobject_cast(list->object); if (filter) return filter->parentRenderPassFilter()->includes().at(index); return 0; } int Quick3DRenderPassFilter::includesCount(QQmlListProperty *list) { Quick3DRenderPassFilter *filter = qobject_cast(list->object); if (filter) return filter->parentRenderPassFilter()->includes().count(); return 0; } void Quick3DRenderPassFilter::clearIncludes(QQmlListProperty *list) { Quick3DRenderPassFilter *filter = qobject_cast(list->object); if (filter) { Q_FOREACH (QAnnotation *criterion, filter->parentRenderPassFilter()->includes()) filter->parentRenderPassFilter()->removeInclude(criterion); } } void Quick3DRenderPassFilter::appendParameter(QQmlListProperty *list, QParameter *param) { Quick3DRenderPassFilter *rPassFilter = qobject_cast(list->object); rPassFilter->parentRenderPassFilter()->addParameter(param); } QParameter *Quick3DRenderPassFilter::parameterAt(QQmlListProperty *list, int index) { Quick3DRenderPassFilter *rPassFilter = qobject_cast(list->object); return rPassFilter->parentRenderPassFilter()->parameters().at(index); } int Quick3DRenderPassFilter::parametersCount(QQmlListProperty *list) { Quick3DRenderPassFilter *rPassFilter = qobject_cast(list->object); return rPassFilter->parentRenderPassFilter()->parameters().count(); } void Quick3DRenderPassFilter::clearParameterList(QQmlListProperty *list) { Quick3DRenderPassFilter *rPassFilter = qobject_cast(list->object); Q_FOREACH (QParameter *p, rPassFilter->parentRenderPassFilter()->parameters()) rPassFilter->parentRenderPassFilter()->removeParameter(p); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE