/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dshaderdata_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { namespace { const int qjsValueTypeId = qMetaTypeId(); const int quick3DShaderDataArrayTypeId = qMetaTypeId(); const int quick3DShaderDataTypeId = qMetaTypeId(); } class Quick3DShaderDataPropertyReader : public PropertyReaderInterface { public: Quick3DShaderDataPropertyReader() { } QVariant readProperty(const QVariant &v) Q_DECL_OVERRIDE { // qjsValueTypeId are not compile time constant (no switch) if (v.userType() == qjsValueTypeId) { QJSValue jsValue = v.value(); if (jsValue.isArray()) return v.value(); else if (jsValue.isVariant()) return jsValue.toVariant(); } else if (v.userType() == quick3DShaderDataArrayTypeId) { Quick3DShaderDataArray *array = v.value(); QVariantList innerValues; if (array) { const auto values = array->values(); for (QShaderData *d : values) { if (d) innerValues.append(QVariant::fromValue(d->id())); } } return innerValues; } else if (v.userType() == quick3DShaderDataTypeId) { Qt3DCore::QNodeId id; QShaderData *shaderData = v.value(); if (shaderData) id = shaderData->id(); return QVariant::fromValue(id); } return v; } }; Quick3DShaderData::Quick3DShaderData(QNode *parent) : QShaderData(*new QShaderDataPrivate(PropertyReaderInterfacePtr(new Quick3DShaderDataPropertyReader())) , parent) { } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE