/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_QUICK_QUICK3DSHADERDATAARRAY_P_H #define QT3DRENDER_RENDER_QUICK_QUICK3DSHADERDATAARRAY_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QShaderData; namespace Render { namespace Quick { class Quick3DShaderDataArrayPrivate; class Quick3DShaderData; class QT3DQUICKRENDERSHARED_PRIVATE_EXPORT Quick3DShaderDataArray : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(QQmlListProperty values READ valuesList) Q_CLASSINFO("DefaultProperty", "values") public: explicit Quick3DShaderDataArray(Qt3DCore::QNode *parent = 0); ~Quick3DShaderDataArray(); QQmlListProperty valuesList(); QList values() const; protected: void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; private: static void appendValue(QQmlListProperty *list, QShaderData *bar); static QShaderData *valueAt(QQmlListProperty *list, int index); static int valueCount(QQmlListProperty *list); static void clearValues(QQmlListProperty *list); Q_DECLARE_PRIVATE(Quick3DShaderDataArray) QT3D_CLONEABLE(Quick3DShaderDataArray) }; } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::Quick::Quick3DShaderDataArray*) #endif // QT3DRENDER_RENDER_QUICK_QUICK3DSHADERDATAARRAY_P_H