/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DStateSet::Quick3DStateSet(QObject *parent) : QObject(parent) { } Quick3DStateSet::~Quick3DStateSet() { } QQmlListProperty Quick3DStateSet::renderStateList() { #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) using qt_size_type = qsizetype; #else using qt_size_type = int; #endif using ListContentType = QRenderState; auto appendFunction = [](QQmlListProperty *list, ListContentType *state) { Quick3DStateSet *stateSet = qobject_cast(list->object); stateSet->parentStateSet()->addRenderState(state); }; auto countFunction = [](QQmlListProperty *list) -> qt_size_type { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().count(); }; auto atFunction = [](QQmlListProperty *list, qt_size_type index) -> ListContentType * { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().at(index); }; auto clearFunction = [](QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); const auto states = stateSet->parentStateSet()->renderStates(); for (QRenderState *s : states) stateSet->parentStateSet()->removeRenderState(s); }; return QQmlListProperty(this, nullptr, appendFunction, countFunction, atFunction, clearFunction); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE