/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DStateSet::Quick3DStateSet(QObject *parent) : QObject(parent) { } Quick3DStateSet::~Quick3DStateSet() { } QQmlListProperty Quick3DStateSet::renderStateList() { return QQmlListProperty(this, 0, &Quick3DStateSet::appendRenderState, &Quick3DStateSet::renderStateCount, &Quick3DStateSet::renderStateAt, &Quick3DStateSet::clearRenderStates); } void Quick3DStateSet::appendRenderState(QQmlListProperty *list, QRenderState *state) { Quick3DStateSet *stateSet = qobject_cast(list->object); stateSet->parentStateSet()->addRenderState(state); } QRenderState *Quick3DStateSet::renderStateAt(QQmlListProperty *list, int index) { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().at(index); } int Quick3DStateSet::renderStateCount(QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().count(); } void Quick3DStateSet::clearRenderStates(QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); const auto states = stateSet->parentStateSet()->renderStates(); for (QRenderState *s : states) stateSet->parentStateSet()->removeRenderState(s); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE