/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dtechniquefilter.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DTechniqueFilter::Quick3DTechniqueFilter(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DTechniqueFilter::requireList() { return QQmlListProperty(this, 0, &Quick3DTechniqueFilter::appendRequire, &Quick3DTechniqueFilter::requiresCount, &Quick3DTechniqueFilter::requireAt, &Quick3DTechniqueFilter::clearRequires); } QQmlListProperty Quick3DTechniqueFilter::parameterList() { return QQmlListProperty(this, 0, &Quick3DTechniqueFilter::appendParameter, &Quick3DTechniqueFilter::parametersCount, &Quick3DTechniqueFilter::parameterAt, &Quick3DTechniqueFilter::clearParameterList); } void Quick3DTechniqueFilter::appendRequire(QQmlListProperty *list, QAnnotation *criterion) { Quick3DTechniqueFilter *filter = qobject_cast(list->object); if (filter) { criterion->setParent(filter->parentTechniqueFilter()); filter->parentTechniqueFilter()->addRequirement(criterion); } } QAnnotation *Quick3DTechniqueFilter::requireAt(QQmlListProperty *list, int index) { Quick3DTechniqueFilter *filter = qobject_cast(list->object); if (filter) return filter->parentTechniqueFilter()->criteria().at(index); return 0; } int Quick3DTechniqueFilter::requiresCount(QQmlListProperty *list) { Quick3DTechniqueFilter *filter = qobject_cast(list->object); if (filter) return filter->parentTechniqueFilter()->criteria().size(); return 0; } void Quick3DTechniqueFilter::clearRequires(QQmlListProperty *list) { Quick3DTechniqueFilter *filter = qobject_cast(list->object); if (filter) { Q_FOREACH (QAnnotation *criterion, filter->parentTechniqueFilter()->criteria()) filter->parentTechniqueFilter()->removeRequirement(criterion); } } void Quick3DTechniqueFilter::appendParameter(QQmlListProperty *list, QParameter *param) { Quick3DTechniqueFilter *techniqueFilter = qobject_cast(list->object); techniqueFilter->parentTechniqueFilter()->addParameter(param); } QParameter *Quick3DTechniqueFilter::parameterAt(QQmlListProperty *list, int index) { Quick3DTechniqueFilter *techniqueFilter = qobject_cast(list->object); return techniqueFilter->parentTechniqueFilter()->parameters().at(index); } int Quick3DTechniqueFilter::parametersCount(QQmlListProperty *list) { Quick3DTechniqueFilter *techniqueFilter = qobject_cast(list->object); return techniqueFilter->parentTechniqueFilter()->parameters().count(); } void Quick3DTechniqueFilter::clearParameterList(QQmlListProperty *list) { Quick3DTechniqueFilter *techniqueFilter = qobject_cast(list->object); Q_FOREACH (QParameter *p, techniqueFilter->parentTechniqueFilter()->parameters()) techniqueFilter->parentTechniqueFilter()->removeParameter(p); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE