/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DTextureExtension::Quick3DTextureExtension(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DTextureExtension::textureImages() { return QQmlListProperty(this, 0, &Quick3DTextureExtension::appendTextureImage, &Quick3DTextureExtension::textureImageCount, &Quick3DTextureExtension::textureImageAt, &Quick3DTextureExtension::clearTextureImageList); } void Quick3DTextureExtension::appendTextureImage(QQmlListProperty *list, QAbstractTextureImage *textureImage) { Quick3DTextureExtension *self = qobject_cast(list->object); if (self) self->parentTexture()->addTextureImage(textureImage); } QAbstractTextureImage *Quick3DTextureExtension::textureImageAt(QQmlListProperty *list, int index) { Quick3DTextureExtension *self = qobject_cast(list->object); if (self) return self->parentTexture()->textureImages().at(index); return nullptr; } int Quick3DTextureExtension::textureImageCount(QQmlListProperty *list) { Quick3DTextureExtension *self = qobject_cast(list->object); if (self) return self->parentTexture()->textureImages().count(); return 0; } void Quick3DTextureExtension::clearTextureImageList(QQmlListProperty *list) { if (Quick3DTextureExtension *self = qobject_cast(list->object)) { const auto images = self->parentTexture()->textureImages(); for (QAbstractTextureImage *img : images) self->parentTexture()->removeTextureImage(img); } } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_quick3dtexture_p.cpp"