/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE namespace Qt3DRender { Q_GLOBAL_STATIC(QuickRenderNodeFactory, quick_render_node_factory) QuickRenderNodeFactory *QuickRenderNodeFactory::instance() { return quick_render_node_factory(); } void QuickRenderNodeFactory::registerType(const char *className, const char *quickName, int major, int minor) { m_types.insert(className, Type(quickName, major, minor)); } Qt3DCore::QNode *QuickRenderNodeFactory::createNode(const char *type) { if (!m_types.contains(type)) return nullptr; Type &typeInfo(m_types[type]); if (!typeInfo.resolved) { typeInfo.resolved = true; #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) typeInfo.t = QQmlMetaType::qmlType(QString::fromLatin1(typeInfo.quickName), QTypeRevision::fromVersion(typeInfo.version.first, typeInfo.version.second)); #else typeInfo.t = QQmlMetaType::qmlType(QString::fromLatin1(typeInfo.quickName), typeInfo.version.first, typeInfo.version.second); #endif } return typeInfo.t.isValid() ? qobject_cast(typeInfo.t.create()) : nullptr; } } // namespace Qt3DRender QT_END_NAMESPACE