/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dstateset.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DStateSet::Quick3DStateSet(QObject *parent) : QObject(parent) { } Quick3DStateSet::~Quick3DStateSet() { } QQmlListProperty Quick3DStateSet::renderStateList() { return QQmlListProperty(this, 0, &Quick3DStateSet::appendRenderState, &Quick3DStateSet::renderStateCount, &Quick3DStateSet::renderStateAt, &Quick3DStateSet::clearRenderStates); } void Quick3DStateSet::appendRenderState(QQmlListProperty *list, QRenderState *state) { Quick3DStateSet *stateSet = qobject_cast(list->object); stateSet->parentStateSet()->addRenderState(state); } QRenderState *Quick3DStateSet::renderStateAt(QQmlListProperty *list, int index) { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().at(index); } int Quick3DStateSet::renderStateCount(QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); return stateSet->parentStateSet()->renderStates().count(); } void Quick3DStateSet::clearRenderStates(QQmlListProperty *list) { Quick3DStateSet *stateSet = qobject_cast(list->object); Q_FOREACH (QRenderState *s, stateSet->parentStateSet()->renderStates()) stateSet->parentStateSet()->removeRenderState(s); } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE