/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquickrenderernodefactory_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { Q_GLOBAL_STATIC(QuickRendererNodeFactory, quick_renderer_node_factory) QuickRendererNodeFactory *QuickRendererNodeFactory::instance() { return quick_renderer_node_factory(); } void QuickRendererNodeFactory::registerType(const char *className, const char *quickName, int major, int minor) { m_types.insert(className, Type(quickName, major, minor)); } Qt3DCore::QNode *QuickRendererNodeFactory::createNode(const char *type) { if (!m_types.contains(type)) return Q_NULLPTR; Type &typeInfo(m_types[type]); if (!typeInfo.resolved) { typeInfo.resolved = true; typeInfo.t = QQmlMetaType::qmlType(QString::fromLatin1(typeInfo.quickName), typeInfo.version.first, typeInfo.version.second); } return typeInfo.t ? qobject_cast(typeInfo.t->create()) : Q_NULLPTR; } } // namespace Qt3DRender QT_END_NAMESPACE