/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquick3dscene2d_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { QQuick3DScene2D::QQuick3DScene2D(QObject *parent) : QObject(parent) { } QQmlListProperty QQuick3DScene2D::entities() { return QQmlListProperty(this, 0, &QQuick3DScene2D::appendEntity, &QQuick3DScene2D::entityCount, &QQuick3DScene2D::entityAt, &QQuick3DScene2D::clearEntities); } void QQuick3DScene2D::appendEntity(QQmlListProperty *list, Qt3DCore::QEntity *entity) { QQuick3DScene2D *scene2d = qobject_cast(list->object); if (scene2d) scene2d->parentScene2D()->addEntity(entity); } int QQuick3DScene2D::entityCount(QQmlListProperty *list) { QQuick3DScene2D *scene2d = qobject_cast(list->object); if (scene2d) return scene2d->parentScene2D()->entities().count(); return 0; } Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty *list, int index) { QQuick3DScene2D *scene2d = qobject_cast(list->object); if (scene2d) { return qobject_cast( scene2d->parentScene2D()->entities().at(index)); } return nullptr; } void QQuick3DScene2D::clearEntities(QQmlListProperty *list) { QQuick3DScene2D *scene2d = qobject_cast(list->object); if (scene2d) { QVector entities = scene2d->parentScene2D()->entities(); for (Qt3DCore::QEntity *e : entities) scene2d->parentScene2D()->removeEntity(e); } } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qt3dquick3dscene2d_p.cpp"